Salem: Greener Pastures

Announcements of major changes to Salem.

Re: Salem: Greener Pastures

Postby Fimbulvinter » Fri Jun 19, 2015 10:23 am

alloin wrote:
Rubberduckbandit wrote:Oh alloin you're just to adorable i want to hug you after every post, please accept me :oops:

Ofcourse you can, my hug-level is over 9000!


Fimbulvinter wrote:10 hours left as I count it.

6h left, no?


Google says it's 2:22 am PST, so counting down to noon is 9 hours 40 minutes.
There is no such thing as too many gardening pots.
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Re: Salem: Greener Pastures

Postby Rubberduckbandit » Fri Jun 19, 2015 10:24 am

He is correct there is another 10 hours to go 9 hours and 38 minutes to be exact.
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Re: Salem: Greener Pastures

Postby Fimbulvinter » Fri Jun 19, 2015 10:30 am

Which means that it's going to go live at about 4 am my local time.
Guess I'm getting up early.
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Re: Salem: Greener Pastures

Postby alloin » Fri Jun 19, 2015 10:33 am

oops my bad, the forum times weren't displaying correct, yeah 10h to go :(
jorb wrote:all I see is misplaced machismo and a lot of very cheap talk. ^^

Darwat confirmed scrub!
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Re: Salem: Greener Pastures

Postby Chrumps » Fri Jun 19, 2015 10:36 am

yozzik wrote: A cow or a few sheeps or a few pigs is not a great deal on the farm, so it's not necessary to build a barn which is bigger than my land in order to keep them. Seems like getting livestock will be an interesting task, as well as breeding and keeping them, but i see no reasons to make livestock available only to large settlements and groups.


It would be great to have a smaller version of the barn. Historically, poor people lived in one chamber with animals (cows and chicken) for practical reasons as keeping heat and guarding valuable animals.
Having another all-in-one building would be great too.
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Re: Salem: Greener Pastures

Postby monkeybee11 » Fri Jun 19, 2015 10:44 am

stupid qustion :D
The animals will have 6 genetic traits, three which you will want to breed to as low as possible and three which you will find largely beneficial.


dose that mean punnett square are going to be involved or is it iv breeding form pokemon? (with out destynot)
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Re: Salem: Greener Pastures

Postby Zennoya » Fri Jun 19, 2015 11:37 am

As we can all see boobytraps and recipes/skills were added to both servers, not only expedition. I know that animals going to appear only on expedition atm, but what about new witchcraft spells ?
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Re: Salem: Greener Pastures

Postby Lusewing » Fri Jun 19, 2015 11:59 am

Breeding animals will be Pokemon style with the bars going up and down independently of each other - just lacking the ability to farm 31IV dittos and having to work from whatever you catch.

The coats/markings on the other hand are a diffrent story.
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Re: Salem: Greener Pastures

Postby Nsuidara » Fri Jun 19, 2015 1:01 pm

I scared few hours and end of world xD
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Re: Salem: Greener Pastures

Postby Rifmaster » Fri Jun 19, 2015 1:26 pm

Nsuidara wrote:I scared few hours and end of world xD
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No world is going to end.
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