alloin wrote:JohnCarver wrote:Somebody could always build a trap and experiment with it to see what happens ^^
Already did, fun as hell
Shame that it's too late for the commercial. I bet they would have been fun to show off.
alloin wrote:JohnCarver wrote:Somebody could always build a trap and experiment with it to see what happens ^^
Already did, fun as hell
JohnCarver wrote:I reserve the right to torch your base.
JohnCarver wrote:I am offended!
Rele wrote:Shell Fragments obtained from blowing up a shell with a lit boomstick
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Claeyt wrote: I'm not saying it's right or justified that they steal or sell drugs or murder cops I'm saying that that's exactly what you would do if you were poor and desperate and Black.
JohnCarver wrote:Fun fact. This has been possible to do for like 5 months now. You guys are just bad at finding stuff if I don't give you hints.
Rele wrote:JohnCarver wrote:Fun fact. This has been possible to do for like 5 months now. You guys are just bad at finding stuff if I don't give you hints.
Well now I have to blow up everything hehe. Time to find a live/burnt turtle
JohnCarver wrote:I reserve the right to torch your base.
JohnCarver wrote:I am offended!
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Potjeh wrote:It'd be cool if breeding wasn't about straight up improvement in all areas, but rather making trade-offs to get a specialized breed that suits your needs. Maybe something like having the sum of all good traits always equal the sum of all the bad traits.
We thought about it and explored something like this. Unfortunately, then the 'good traits' would need to be relatively balanced against one another or else players would simply always breed for the 'best' good trait to have and the 'least bad' bad trait to have. So instead we decided to drop this restriction.
Good Traits are
Longevity (How Long Until they die)
Productivity (How much milk a cow has, how much wool a sheep has etc.)
Size (How much Meat come off them)
Bad Traits are
Ornery (How easily they are upset and angered)
Vulnerability (How easily they become sick)
Metabolism (How quickly they need their next feeding).
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