Sneak Peek at Expeditions

Announcements of major changes to Salem.

Re: Sneak Peek at Expeditions

Postby ericbomb » Thu Jun 18, 2015 9:51 pm

alloin wrote:
JohnCarver wrote:Somebody could always build a trap and experiment with it to see what happens ^^

Already did, fun as hell :D


Shame that it's too late for the commercial. I bet they would have been fun to show off.
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Re: Sneak Peek at Expeditions

Postby Rele » Thu Jun 18, 2015 9:53 pm

Shell Fragments obtained from blowing up a shell with a lit boomstick :)

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Re: Sneak Peek at Expeditions

Postby JohnCarver » Thu Jun 18, 2015 9:54 pm

Rele wrote:Shell Fragments obtained from blowing up a shell with a lit boomstick :)

Image


Fun fact. This has been possible to do for like 5 months now. You guys are just bad at finding stuff if I don't give you hints.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Sneak Peek at Expeditions

Postby Inotdead » Thu Jun 18, 2015 9:56 pm

Looking forward for special someone owning somebody else using traps in some ingenious way.
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Re: Sneak Peek at Expeditions

Postby Rele » Thu Jun 18, 2015 9:57 pm

JohnCarver wrote:Fun fact. This has been possible to do for like 5 months now. You guys are just bad at finding stuff if I don't give you hints.


Well now I have to blow up everything hehe. Time to find a live/burnt turtle
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Re: Sneak Peek at Expeditions

Postby HolyLight » Thu Jun 18, 2015 10:00 pm

Rele wrote:
JohnCarver wrote:Fun fact. This has been possible to do for like 5 months now. You guys are just bad at finding stuff if I don't give you hints.


Well now I have to blow up everything hehe. Time to find a live/burnt turtle


Please do share all results.
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Re: Sneak Peek at Expeditions

Postby ericbomb » Thu Jun 18, 2015 10:02 pm

I wonder if the shell bits are for turtle soup....

you did mention turtle soup back in the radish competition, and I've never given up looking for it.
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Re: Sneak Peek at Expeditions

Postby JohnCarver » Thu Jun 18, 2015 10:42 pm

Target Launch Time is 21 hours from now.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Sneak Peek at Expeditions

Postby Nagualcina » Thu Jun 18, 2015 11:18 pm

JohnCarver wrote:
Potjeh wrote:It'd be cool if breeding wasn't about straight up improvement in all areas, but rather making trade-offs to get a specialized breed that suits your needs. Maybe something like having the sum of all good traits always equal the sum of all the bad traits.


We thought about it and explored something like this. Unfortunately, then the 'good traits' would need to be relatively balanced against one another or else players would simply always breed for the 'best' good trait to have and the 'least bad' bad trait to have. So instead we decided to drop this restriction.

Good Traits are

Longevity (How Long Until they die)
Productivity (How much milk a cow has, how much wool a sheep has etc.)
Size (How much Meat come off them)

Bad Traits are
Ornery (How easily they are upset and angered)
Vulnerability (How easily they become sick)
Metabolism (How quickly they need their next feeding).


Looking good, as long as animals with bad traits are usefull. Wurm had problems with traits becouse after some time animals with bad traits are just dumped after birth and after enough time you virtualy didnt had domestic animals with bad traits. Delicate system that need constant adjustments, but i like what is described till now...
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Re: Sneak Peek at Expeditions

Postby Darwoth » Fri Jun 19, 2015 12:24 am

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turns out this was ol heffernan again :lol:
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