JC wrote:I'm not fully committed to being wrong on that yet.
Potjeh wrote:Ceterum censeo Providence esse delendam
JohnCarver wrote:players should expect further implementations in the future that eliminate the ability to have instant mass-safe transit of goods.
rustles wrote:it discourages players from forming communities, it encourages players to isolate them selves in the middle of nowhere, etc.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:rustles wrote:it discourages players from forming communities, it encourages players to isolate them selves in the middle of nowhere, etc.
How does it stop ppl from forming communities?
rustles wrote:Dallane wrote:rustles wrote:it discourages players from forming communities, it encourages players to isolate them selves in the middle of nowhere, etc.
How does it stop ppl from forming communities?
Why build together when you can just teleport to trade instantly? There is a risk that people will kill you, rob you, betray you, so why not just be safe and play by your self? That is the mentality most people have in game. Eliminate instant travel and people will be forced to take the risks like we did in real life.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
rustles wrote:JohnCarver wrote:players should expect further implementations in the future that eliminate the ability to have instant mass-safe transit of goods.
Pls dear God of Salem eliminate the scourge of instant travel all together. It is witchcraft!
This game always feels like nanny gubbment is holding our hands and telling us how to wipe our anus. Let the free market build it's own Boston, I say!
Porting is 100% an exploit. Raiders alt-port all the **** they steal, traders just port all their crap instantly, it discourages players from forming communities, it encourages players to isolate them selves in the middle of nowhere, etc.
JohnCarver wrote:*Disclaimer*
For those still concerned about the port timer, the ability to create alts, and the ability to have multiple bases all over the map without any real consideration to their geographical location due to the previous unlimited unregulated instant fast-travel to anywhere on the map regardless of distance is not working as intended. I consider the teleporting of thousands of goods through the safety of town 'instantly' very much to be exploiting akin to the same way I hated alt-vaulting. Nothing in salem should be safe, nor instant, and therefore, players should expect further implementations in the future that eliminate the ability to have instant mass-safe transit of goods.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
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