Legendary Lagfix

Announcements of major changes to Salem.

Re: Legendary Lagfix

Postby trungdle » Thu May 14, 2015 4:58 am

TemplarKnight wrote:will we get containers for meat?

No bottom stomach not enough for you? ¦]
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Re: Legendary Lagfix

Postby TemplarKnight » Thu May 14, 2015 5:16 am

trungdle wrote:
TemplarKnight wrote:will we get containers for meat?

No bottom stomach not enough for you? ¦]

24 meatsmokers 192 smoked meats every 5 hours.i need a bigger container for this
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Re: Legendary Lagfix

Postby Nikixos » Thu May 14, 2015 6:08 am

TemplarKnight wrote:
trungdle wrote:
TemplarKnight wrote:will we get containers for meat?

No bottom stomach not enough for you? ¦]

24 meatsmokers 192 smoked meats every 5 hours.i need a bigger container for this


Honestly if you are capable of building 24 meatsmokers you are also capable of spamming sheds, i don't see why ores can't be stored on stockbins though, we have lime and coal stockbins it would've been awesome for making iron.
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Re: Legendary Lagfix

Postby TotalyMeow » Thu May 14, 2015 6:39 am

TemplarKnight wrote:
trungdle wrote:
TemplarKnight wrote:will we get containers for meat?

No bottom stomach not enough for you? ¦]

24 meatsmokers 192 smoked meats every 5 hours.i need a bigger container for this


Maybe you just need to branch out a bit. :/
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Re: Legendary Lagfix

Postby rustles » Thu May 14, 2015 10:30 am

JohnCarver wrote:*The speed in which stamp mills stamp has been increased.


You're a kind man, JC.

I hope it increased significantly.

Nikixos wrote: i don't see why ores can't be stored on stockbins though, we have lime and coal stockbins it would've been awesome for making iron.


I agree. Whats even worse is that the iron ores have whacky bounding boxes which makes it really annoying to store them. You have to rotate them to a certain angle to be able to fit on the grid.
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Re: Legendary Lagfix

Postby TemplarKnight » Thu May 14, 2015 11:03 am

TotalyMeow wrote:
TemplarKnight wrote:24 meatsmokers 192 smoked meats every 5 hours.i need a bigger container for this

Maybe you just need to branch out a bit. :/


well one of the things that keeps me in the game is mostly hunting.
Nikixos wrote:Honestly if you are capable of building 24 meatsmokers you are also capable of spamming sheds, i don't see why ores can't be stored on stockbins though, we have lime and coal stockbins it would've been awesome for making iron.


16 of those were made before the patch.they were cheap and iron was everywhere.i dont have a problem spamming shed,shed have a problem with me.i had quit some time before due to sheds crashing my game as soon as they loaded.there is no fix for this as far as i know other than wait some time(a month or two lol) and it will fix itself.
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Re: Legendary Lagfix

Postby Kandarim » Thu May 14, 2015 12:56 pm

i've never heard of your issue, but have you actually asked for help about it ? Don't expect it to be magically fixed if noone is aware.
I have neither the crayons nor the time to explain it to you.
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Re: Legendary Lagfix

Postby TemplarKnight » Thu May 14, 2015 1:29 pm

Kandarim wrote:i've never heard of your issue, but have you actually asked for help about it ? Don't expect it to be magically fixed if noone is aware.

Wed Mar 26, 2014
http://forum.salemthegame.com/viewtopic.php?f=10&t=9293&p=123839#p123839


Sat Jul 05, 2014
http://forum.salemthegame.com/viewtopic.php?f=10&t=10009
around 22-23 days and it magically disapeared the second time
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Re: Legendary Lagfix

Postby Heffernan » Thu May 14, 2015 6:55 pm

Thanks for the lagfix, i gone from lagging 100s of times a day to 2-3times for a few seconds.
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Re: Legendary Lagfix

Postby JohnCarver » Fri May 15, 2015 7:51 pm

*Disclaimer*
For those still concerned about the port timer, the ability to create alts, and the ability to have multiple bases all over the map without any real consideration to their geographical location due to the previous unlimited unregulated instant fast-travel to anywhere on the map regardless of distance is not working as intended. I consider the teleporting of thousands of goods through the safety of town 'instantly' very much to be exploiting akin to the same way I hated alt-vaulting. Nothing in salem should be safe, nor instant, and therefore, players should expect further implementations in the future that eliminate the ability to have instant mass-safe transit of goods.
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