Legendary Lagfix

Announcements of major changes to Salem.

Re: Legendary Lagfix

Postby rustles » Sun May 10, 2015 9:18 am

JohnCarver wrote:It is important to us that we have a travel mechanic in place that could afford us the opportunity to encourage more localized systems, territory disputes over resources, player controlled mass-transit of goods, etc. etc. in the future. Unfortunately, when two parties porting to providence was essentially ALWAYS the correct course of action it made any serious thought and discussion on those systems entirely pointless.


This this this!!

Fast travel kills off a HUGE aspect of the game. Did people automagically teleport all their **** to a town to trade in the colonial era? No, they had caravan carried goods, people robbed them, merchants traveled from town to town to trade, etc.

IMO there should be player built stalls(perhaps only buildable in official towns), large carages pulled by horses that travel at canoe speed, pavement increases movement speed, etc.

In a matter of months we would already build our own roads, trade routes, and all that naturally like we did in the colonial era. This would encourage players to actually play together and build near each other instead of hermiting and teleport to boston and trade for other things.

If we had much larger and less lakes, towns would be built around them, ships could sale goods across them, people would fight over that precious land instead of walking forever to find a hidden spot isolated from everyone else and hermit.
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Re: Legendary Lagfix

Postby Kandarim » Sun May 10, 2015 9:22 am

*****. Caravans will never happen because they are just so easy to ambush.
Also: what about events in town? I can perfectly well so me porting home from providence on a sunday evening just to have a system announcement "fight club in 10 minutes". If that's a cold snap, good fight me.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Legendary Lagfix

Postby rustles » Sun May 10, 2015 9:27 am

Lol do you not think that problem existed in real life? Of course merchants didn't travel completely vulnerable, they hired guards to escort them. Same can happen in game.

We can even have player built jails where you can arrest knocked out criminals and lock them up depending on the severity of their crimes, or release less threatening ones to free up space for worse criminals :lol:
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Re: Legendary Lagfix

Postby pestilence123 » Sun May 10, 2015 9:33 am

JohnCarver wrote:*Praying on a church bench will transfer a small amount of black bile in exchange for a small amount of faith and wisdom.

I cant find how to pray.
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Re: Legendary Lagfix

Postby Kandarim » Sun May 10, 2015 9:34 am

sitting on a bench will cause you to automatically pray.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Legendary Lagfix

Postby pestilence123 » Sun May 10, 2015 9:41 am

This is just great. Profession grow from use. Can we hope for similar bonuses for other professions?
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Re: Legendary Lagfix

Postby Lusewing » Sun May 10, 2015 9:45 am

I have to say that i love everything in this patch - really great job
Do not argue with idiots, for they will pull you down to their level, then beat you with experience.
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Re: Legendary Lagfix

Postby Leel » Sun May 10, 2015 9:59 am

JohnCarver wrote:
Ailaa wrote:Just to make clear, the cooldown is teleport TO Providence, and no cooldown teleporting back right?


No cooldown back, nor any cooldown to port to your leanto either. However, porting to your leanto will TRIGGER the cooldown to providence. I.E. if you port to your leanto you will then set your port to providence on cooldown.


Completly unnecessery bull...

Dont get the point in this one.
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Re: Legendary Lagfix

Postby Procne » Sun May 10, 2015 10:19 am

How about changing the fast travel cooldown to something like this - when you fast travel to Providence you get travel weariness debuff, which increases by 30% when you travel in everbloom and by 50% when you travel in coldsnap. The debuff slowly ticks down - let's say by 2% per minute. You cannot fast travel if it would mean increasing the debuff to over 100%. So practically you would have like 3 "charges" to fast travel in everbloom and 2 in coldsnap, but once you use them you have to wait 15 and 25 minutes, respetively, for them to recharge
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Re: Legendary Lagfix

Postby delirus » Sun May 10, 2015 10:25 am

Procne wrote:How about changing the fast travel cooldown to something like this - when you fast travel to Providence you get travel weariness debuff, which increases by 30% when you travel in everbloom and by 50% when you travel in coldsnap. The debuff slowly ticks down - let's say by 2% per minute. You cannot fast travel if it would mean increasing the debuff to over 100%. So practically you would have like 3 "charges" to fast travel in everbloom and 2 in coldsnap, but once you use them you have to wait 15 and 25 minutes, respetively, for them to recharge



sounds like a good idea - they new system as it is now ***** over every trader - i can only trade all 10 mins or even 20 during coldsnap... wtf?
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