JohnCarver wrote:It is important to us that we have a travel mechanic in place that could afford us the opportunity to encourage more localized systems, territory disputes over resources, player controlled mass-transit of goods, etc. etc. in the future. Unfortunately, when two parties porting to providence was essentially ALWAYS the correct course of action it made any serious thought and discussion on those systems entirely pointless.
This this this!!
Fast travel kills off a HUGE aspect of the game. Did people automagically teleport all their **** to a town to trade in the colonial era? No, they had caravan carried goods, people robbed them, merchants traveled from town to town to trade, etc.
IMO there should be player built stalls(perhaps only buildable in official towns), large carages pulled by horses that travel at canoe speed, pavement increases movement speed, etc.
In a matter of months we would already build our own roads, trade routes, and all that naturally like we did in the colonial era. This would encourage players to actually play together and build near each other instead of hermiting and teleport to boston and trade for other things.
If we had much larger and less lakes, towns would be built around them, ships could sale goods across them, people would fight over that precious land instead of walking forever to find a hidden spot isolated from everyone else and hermit.