Bringing Balance to the Forage

Announcements of major changes to Salem.

Re: Bringing Balance to the Forage

Postby Procne » Fri May 01, 2015 9:08 pm

rustles wrote:
JohnCarver wrote:
vysen wrote:I hope these were made harder to find..


They are significantly harder to find now.


Really? I found that they are friggen everywhere(the singing logs, at least) to the point where I don't even bother picking them up anymore(weigh too much, crappy inspiration cost for skill gain, not worth carrying)

After the patch they are rare. And they dont spawn in the stumps / logs anymore. Probably you keep finding the ones that spawned before the patch
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Re: Bringing Balance to the Forage

Postby Rifmaster » Fri May 01, 2015 9:22 pm

rustles wrote:crappy inspiration cost skill gain


They actually have a really good inspiration efficiency, like 0,5 i think, so that is definetly not true, and you should pick all the singing logs and atleast sell them to players.

Oh yeah psst, move away further from boston, found your place and it's way too close to town! No wonder you got looted!
Last edited by Rifmaster on Wed May 06, 2015 11:27 am, edited 1 time in total.
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Re: Bringing Balance to the Forage

Postby vysen » Fri May 01, 2015 10:28 pm

Dallane wrote:i have yes.


Huh, bad luck then. Thanks by the way.
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Re: Bringing Balance to the Forage

Postby rustles » Fri May 01, 2015 11:36 pm

Rifmaster wrote:
rustles wrote:crappy inspiration cost skill gain


They actually have a really good inspiration efficiency, like 0,5 i think, so that is definetly true, and you should pick all the singing logs and atleast sell them to players.

Oh yeah psst, move away further from boston, found your place and it's way too close to town! No wonder you got looted!


Lol I picked this spot after getting dropped off at random location a year ago. I didn't know it was this close to boston because we didn't have an official map and I couldn't find my area on the player made map.

I think I'm too far dug in to move now XD
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Re: Bringing Balance to the Forage

Postby JohnCarver » Wed May 06, 2015 7:41 am

Mini Update #2
*Returned Pavements to Normal
*Adjusted the Spawn rates of some herbs.
*Serpent Cape now requires more Quetzalcoatl Skins
*Carrying objects over a players head now drains more yellow bile than phlegm.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Bringing Balance to the Forage

Postby Cheena » Wed May 06, 2015 8:40 am

Wiiiiiiiii \o/

End of the pain of digging \o/
Trust your enemies more than your friends. Your enemies will never betray you.
loftar wrote:***** the treaty.

(Note: Citation is severely out of context.)
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Re: Bringing Balance to the Forage

Postby Dallane » Wed May 06, 2015 10:39 am

Cheena wrote:Wiiiiiiiii \o/

End of the pain of digging \o/


It wasn't that bad lol
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Re: Bringing Balance to the Forage

Postby Cheena » Wed May 06, 2015 10:58 am

Nah it was quite ok, with a good character. Had to eat everytime with a baby char tho. And I'd rather use a baby char when I'm digging outside my walls
Trust your enemies more than your friends. Your enemies will never betray you.
loftar wrote:***** the treaty.

(Note: Citation is severely out of context.)
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Re: Bringing Balance to the Forage

Postby Dallane » Wed May 06, 2015 11:03 am

Cheena wrote:Nah it was quite ok, with a good character. Had to eat everytime with a baby char tho. And I'd rather use a baby char when I'm digging outside my walls


Maybe you should grow a pair.
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Re: Bringing Balance to the Forage

Postby Procne » Wed May 06, 2015 11:07 am

Dallane wrote:
Cheena wrote:Nah it was quite ok, with a good character. Had to eat everytime with a baby char tho. And I'd rather use a baby char when I'm digging outside my walls


Maybe you should grow a pair.

I heared the best chance to get twins is through in vitro.
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