Bringing Balance to the Forage

Announcements of major changes to Salem.

Re: Bringing Balance to the Forage

Postby Silent_Bob » Fri Apr 24, 2015 5:46 am

Code: Select all
<group name="hidden" show="false">

  <marker match="gfx/terobjs/herbs/lugleaf"  />
  <marker match="gfx/terobjs/herbs/mabonleaf"  />
  <marker match="gfx/terobjs/herbs/samleaf"  />
  <marker match="gfx/terobjs/herbs/fern"  />
  <marker match="gfx/terobjs/herbs/reeds"  />
<marker match="gfx/terobjs/herbs/autumngrass"  />
<marker match="gfx/terobjs/herbs/rottenlog"  />
<marker match="gfx/terobjs/herbs/gneiss"  />
<marker match="gfx/terobjs/herbs/daisy"  />
<marker match="gfx/terobjs/herbs/honeysucklekudzu"  />

</group>


Here's a full list of the items I know of that you'll want to add in your Radar configuration file if you're using a custom client ^^.
Last edited by Silent_Bob on Fri Apr 24, 2015 2:07 pm, edited 4 times in total.
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Re: Bringing Balance to the Forage

Postby JohnCarver » Fri Apr 24, 2015 5:47 am

Your forgot Gneiss and the new cactus.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Bringing Balance to the Forage

Postby blitz » Fri Apr 24, 2015 5:51 am

why make the squirrels scream when you kill them? i feel sad :(, but im still killing them!
Last edited by blitz on Fri Apr 24, 2015 5:58 am, edited 1 time in total.
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Re: Bringing Balance to the Forage

Postby Bengala » Fri Apr 24, 2015 5:53 am

I'm officially the squirrel killer in Salem... omg loved their death scream, hilarious!! :twisted: :twisted: :twisted:
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Re: Bringing Balance to the Forage

Postby ToorimaSon » Fri Apr 24, 2015 6:05 am

trungdle wrote:No. Don increase stuff but instead add new botany pls.

a new foraging skill like fine leather, viscera and bits and such would probably be a good idea.

also i think by default there shouldn't be much on the map... but when you turn wandering on have it about as much as there is on the map now... and then with forage show everything.
*having a ton of stuff on the map when you load into an area slows the loading down.*
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Re: Bringing Balance to the Forage

Postby mrmay87 » Fri Apr 24, 2015 6:12 am

40 pots of new mushroom changed to waxing toadstool, that wasn't nice
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Re: Bringing Balance to the Forage

Postby firefox2026 » Fri Apr 24, 2015 6:13 am

is there a reason why the radar.xml stuff is not working for me other than I am totally jinxed tonight? Im using Latkai's cleint.
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Re: Bringing Balance to the Forage

Postby Claeyt » Fri Apr 24, 2015 6:18 am

JohnCarver wrote:This patch, although small, is largely being separated off into its own thread so that you may post last-minute feedback on what is HOPEFULLY our final iteration to the foraging system..


The only feedback I'd give is to never stop adding to the foragables. Always make something new for us to find, it makes the game much more enjoyable.

Why not make even more extremely rare finds a thing. Noobs can pay for a town by finding some of these things already, it'd be awesome if there were some 1 in a 1000 type things to find that sold for 20,000.

Biome specific stuff is so much fun to find. Why not make stuff to find in the Ocean while boating, or specific forageables on Rocky, Lime, or Clay biomes like you have on Beaches. Make swamps heavily foragable. Rare flowers would be nice.

The game is begging for more foragables to find in the snow Biome (and finally releasing that Snow monster that's been so long in the coming). Why not have different hunks of iron, copper or maybe a rare gold nugget or Eagle Feather to find up there in the mountains.
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Re: Bringing Balance to the Forage

Postby JohnCarver » Fri Apr 24, 2015 6:19 am

"Extremely Rare" forageables were added this patch.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Bringing Balance to the Forage

Postby firefox2026 » Fri Apr 24, 2015 6:24 am

firefox2026 wrote:is there a reason why the radar.xml stuff is not working for me other than I am totally jinxed tonight? Im using Latkai's cleint.


My Salem decided to move locations. I decided to try out newer version of java and it decided to change places. :?
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