JohnCarver wrote:Kandarim wrote:
Then again, my issue remains: when out foraging I ignore the spammed rubbish stuff because I'd only be picking them up in order to drop them again 1 second later. Yet on the stuff I do pick up, the chances of spawning a nice extra is drastically lowered because those extras can also be spawned off rubbish. What about rubbish not spawning them in the first place, and keeping the spawn rates of 7-uses and the like off other things as it was? Or do you want us to be picking up everything in sight only to drop it a couple of seconds later?
This is a fair request, but the problem is that I would like for new players to get the 7-use inspirationals and I consider a new player the most likely person to be picking up the rubbish.
There could be some balance stuck here, obviously the point is that newbies can get the 7-use and 10 use inspirationals from foraging and either use them or sell them to help them along their way. But an experienced player shouldn't be punished and made to pick everything just to find the 7 use ones. If the 7 use ones had a slightly higher chance of being on the rarer items than the common ones then that seems logical. You could also have less useful random drops from the common stuff, like duck eggs in reeds, a turkey egg (plus argo in the darkness) in ferns, snake eggs under gneiss (quzelcoatl or whatever in the darkness), a very hungry caterpillar on honeysuckle. Grass is good enough by itself.