The Sky is the Limit

Announcements of major changes to Salem.

Re: The Sky is the Limit

Postby JohnCarver » Sun Apr 19, 2015 3:36 am

UPDATE: We just solved the issue that corrupted the last backup we attempted. With that now solved, we will begin making new backups. Should take another 15 min or so, and then we can install the changes and continue.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: The Sky is the Limit

Postby Dallane » Sun Apr 19, 2015 3:37 am

JohnCarver wrote:
Dallane wrote:Blow darts seem REALLY OP. Wonder how they will work out.


There will be a very meaningful difference between a "Throw Away Alt" on the battlefield and one that has invested what is required to use poisons.


I hope you are right lol
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: The Sky is the Limit

Postby TemplarKnight » Sun Apr 19, 2015 3:39 am

starts the game to test things out...... server down :cry:
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Re: The Sky is the Limit

Postby Strakknuva225 » Sun Apr 19, 2015 3:42 am

If my mythology is correct, Quetzcoatl was able to kill via stare?
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Re: The Sky is the Limit

Postby Nikixos » Sun Apr 19, 2015 3:43 am

Uh that was basilisk, quetzalcoatl was the aztec snake god
Everyone calm down, after every patch there is a period of crashes, bugs and rebalances which are fixed as soon as possible :)
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Re: The Sky is the Limit

Postby Strakknuva225 » Sun Apr 19, 2015 3:44 am

Nikixos wrote:Uh that was basilisk, quetzalcoatl was the aztec snake god
Everyone calm down, after every patch there is a period of crashes, bugs and rebalances which are fixed as soon as possible :)


I'm aware of it's godhood, but what special traits did it have? Can it get employed in the market of **** that wrecks your ****?
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Re: The Sky is the Limit

Postby Brona » Sun Apr 19, 2015 3:46 am

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How terrible would it be if it swallowed you whole and permakilled you?
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Re: The Sky is the Limit

Postby JohnCarver » Sun Apr 19, 2015 3:47 am

RonPaulFTW wrote:There's a tradeoff to both approaches. And if JC etc... have full time other jobs during the week then yes - weekend patches are best. But at somepoint when you are heavily marketing game - you don't want to be crashed when most new players are trying it out - or crashed at the peak time when people want to play.


Yeah. Definitely a fair point. Its worth sharing that we have deemed april 15 to may 30 or so the Marketing phase where we invest time, energy, and sweat in making sure people know we are alive. But the $$ and coffers are not intended to be opened until we are 2-3 weeks from launch.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: The Sky is the Limit

Postby Barny » Sun Apr 19, 2015 3:55 am

Wow, looks pretty nice. Thank you John. :) All my hope with storage on the:
JohnCarver wrote:New Structure: Stock Bin can be built which will mass store certain items. Add one item to your mass storage to determine what it will hold. If you add Lime, you can only add lime until you have emptied the Stock Bin. You can then change what it stores to something else such as boards.

Will watch how it works. Dreams, sweet dreams that it is not only for boards. :roll:
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Re: The Sky is the Limit

Postby JohnCarver » Sun Apr 19, 2015 3:58 am

Backup complete. Pushing patch now to the live server.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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