TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:someone give marp a cowbell
Enrymion wrote:A thing you should fix before release.
I tried the Tutorial, couldn't figure out how to build a drying rack, when I built inspirational it just used the resources that were green but after placing the sign I have no idea what to do. I tried clicking and control clicking and shift clicking everything I could think of but all I managed to do was drop my branches.
I did figure it out after reading some tutorial here but why not have the build window behave more like the craft window? ie. Highlight the materials you need and press the build button(or some new button) to add them to the sign and build it if has everything. Or just make sure the tutorial tells you to use shift+scroll.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Enrymion wrote:ie. Highlight the materials you need and press the build button(or some new button) to add them to the sign and build it if has everything.
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:it sounds like a very bad thing, because I want to have control over which items are used to build. Wouldn't be the first time I lost a sodom or babel to a brick wall's normal brick slot.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Kandarim wrote:it sounds like a very bad thing, because I want to have control over which items are used to build. Wouldn't be the first time I lost a sodom or babel to a brick wall's normal brick slot.
Kandarim wrote:it sounds like a very bad thing, because I want to have control over which items are used to build. Wouldn't be the first time I lost a sodom or babel to a brick wall's normal brick slot.
Nikixos wrote:Enrymion wrote:ie. Highlight the materials you need and press the build button(or some new button) to add them to the sign and build it if has everything.
Actually that sounds like a pretty comfortable change to the game, that it adds stuff to the sign as you build it... bueh, it's never gonna happen.
Enrymion wrote:The giant pop-up actually doesn't explain how to get a item from inventory to the sign. Only how to rotate and use more precision before placing it.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
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