JohnCarver wrote:Procne wrote:Or maybe the chance is tied to the number of mined tiles on a level / in the vicinity.
While this is not entirely accurate, I can clarify that there are some hidden variables that very well could resemble the activity on a floor before the mine down becomes reasonably available.
To clarify further. Every cave down starts at something worse than a 1 in 30,000 Hard Rock to find. The more certain things happen, the better those odds get. The farther down levels you go. The worse 'starting' position you are at for the purpose of calculating those odds.
Just like fields... The system HIGHLY rewards the person who goes "Slow and Steady" in terms of time spent vs. reward. I.E. a player who only spend 1 hour a day mining in his mine will go down to level 9 for FAR less TOTAL hours spent then the players who are strip mining. However, like most systems in Salem you can 'brute force' it just as you can brute force the speed of a field. Meaning the strip miner will still find that he is reaching level 9 considerably faster (but for more total hours) than a casual miner.
while I very much enjoy the hidden stuff in the game and the fact you cannot play salem by finding everything in the wiki, I also think that there should be some way of finding clues about these secrets.
I remember an older post about brazzier purity, before this was displayed, and not only that. I still do not know the way for example to make butterflies out of caterpillars and sure a lot of other hidden stuff.
Now before some wiseass replies " you are stupid, go find out yourself", I 'm just pointing out the fact that I would love to see a hell of a lot more secrets and hidden aspects in the game and i also believe finding some kind of clues ( like maby how you find scents ) would make another interesting add to the game.
for example, JC mentions some "
hidden variables that very well could resemble the activity on a floor before the mine down becomes reasonably available" how about when you come across one of these variables by accident you, get a hint telling you " It came across your perception that now you did -that- you have better chances for -this- to happen.
There could even be a personal character "log" that records what each of your chars has "understand" about the world surrounding him .
just a proposal, thanx for your sympathy