Houston, We have a problem.

Announcements of major changes to Salem.

Re: Houston, We have a problem.

Postby Nezrukas » Sun Dec 14, 2014 1:57 am

loftar wrote:I'll just leave this here. ^^

(09:43:31 PM) loftar: Having fun? :)
(09:43:35 PM) JC: indeed
(09:43:40 PM) JC: much fun here
(09:43:44 PM) JC: Next patch
(09:43:47 PM) JC: and all future patches
(09:43:50 PM) JC: Inspirationals
(09:43:52 PM) JC: problem solved


U need work on hafen loftar, too humiliating joke
As i know u have that problem too on salem.
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Re: Houston, We have a problem.

Postby DarkNacht » Sun Dec 14, 2014 2:04 am

Damn it. Well at least you are fixing stuff before we loose too much time on it.
Also, still better than some of the errors that have happened in Haven.
Last edited by DarkNacht on Sun Dec 14, 2014 2:09 am, edited 1 time in total.
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Re: Houston, We have a problem.

Postby loftar » Sun Dec 14, 2014 2:06 am

Nezrukas wrote:U need work on hafen loftar, too humiliating joke

We are well aware that it can happen even to the best. ;)
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Re: Houston, We have a problem.

Postby JohnCarver » Sun Dec 14, 2014 2:06 am

loftar wrote:I'll just leave this here. ^^


As good a time as any for us to seriously remind the community that SeaTribe continues to be overly generous in bailing us out and assisting as we constantly find ourselves allowing our ambitions to get us into trouble. Even with no real obligation to do so, they take some time out of their Hafen schedule to protect the Salemites from their new keepers :).
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Houston, We have a problem.

Postby okamisama » Sun Dec 14, 2014 2:21 am

It's probably safe to say at this time that anyone that has one of those damn blankets after the fix should burn it immediately...
Or you could always keep it as a trolling device down the road.
Having power without influence is meaningless...
Using your power, you need others and you need a world where they can all thrive.
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Re: Houston, We have a problem.

Postby NordErdTod » Sun Dec 14, 2014 2:22 am

Do the things that are tight to do. I think we all are aware that we are actually participating in an open beta.

And Loftar, why u no post on HnH forums with some more "keeping you posted" threads? Or am I missing something on Hafen development? I am (and not only me) really curious about and waiting for that game! Your ideas on HnH (and Salem eventually) are genius!
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Re: Houston, We have a problem.

Postby loftar » Sun Dec 14, 2014 2:30 am

NordErdTod wrote:And Loftar, why u no post on HnH forums with some more "keeping you posted" threads?

Well, I've said it already, but we've been working on the combat system for the last month or two, and it's just not ready for posting about yet, although it's getting there rapidly.

</off-topic>
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Re: Houston, We have a problem.

Postby Heffernan » Sun Dec 14, 2014 3:02 am

game is back up.

(altho no hat box yet ¦] )
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Re: Houston, We have a problem.

Postby RagnarokBlade670 » Sun Dec 14, 2014 3:04 am

No offence John, thanks for all the hard work on trying to fix it! :)
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Re: Houston, We have a problem.

Postby grapefruitv » Sun Dec 14, 2014 3:19 am

I'm guessing prices on store hats are going down now. Thank you for my beautiful simple bonnet.
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