PvP Insight/Heads UP

Announcements of major changes to Salem.

Re: PvP Insight/Heads UP

Postby JohnCarver » Mon Dec 08, 2014 6:21 am

tweenprinc3ss wrote:No, now u have a l33t hat only the dev's can hand out!


Indeed. Glass half full time.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: PvP Insight/Heads UP

Postby trungdle » Mon Dec 08, 2014 6:53 am

pestilence123 wrote:
Judaism wrote:I could remove it for free, instead of paying the executioner. (Just for you btw)

If this is only way I can do it myself. In any case, now it's a character with broken hat-slot.

no dude don't worry they are trolling you. you can just calm down and read the thread while waiting. after that, talk to the devs and they will remove your dunce hat :D
we illiterate hermits who know not about Aristotelian Logic could not easily find information about the PvP. They are covered in rich raiders' money and power, only to be discovered by the most willing hermits, who, after tasting the blood, turn into raiders themselves. They will then keep the secret from easy preys like us. Thus, for us low-level and know-not hermits, the system will be unknown.
There are still good people who will spit out a bit or two for us to defend. but usually, it's hardly enough.
¦] 222 post of troll
You thought I quit.
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Re: PvP Insight/Heads UP

Postby colesie » Mon Dec 08, 2014 8:21 pm

pestilence123 wrote:
Judaism wrote:I could remove it for free, instead of paying the executioner. (Just for you btw)

...now it's a character with broken hat-slot.

Found the Claeyt alt account
Beep Boop Bop
My builds (Under Occupation)
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Have you given haven a try? ◕‿◕
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Re: PvP Insight/Heads UP

Postby Champie » Mon Dec 08, 2014 8:25 pm

JohnCarver wrote:
tweenprinc3ss wrote:No, now u have a l33t hat only the dev's can hand out!


Indeed. Glass half full time.


Indeed Indeed!

Now, take the next step and fill that glass until it overflows with self-awareness. You will soon learn that the hat was a gift, not a curse. For the record, I was the FIRST of the dunce hat bearers who discovered this truth.
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Re: PvP Insight/Heads UP

Postby Cheena » Tue Dec 09, 2014 11:04 am

I suggest to anyone that wants more details about ANYTHING, but in this case, crime, to just do this :

Tutorial about finding informations
First, do this.
Image


Then, do this.
Image


Then you should find something like this. And other valuable informations.
John Carver wrote:Some Combat & Crime Changes

Players may now Beat a KO’d pilgrim in a merciless show of aggravated assault. Committing such a crime will leave a summon able scent, in addition to breaking the bones of the Pilgrim before they are sent home.

Killing Blow will now permakill a player if it deals lethal damage, even if they are not KO.

Split Rail now requires more Wood Blocks to repair to full.
Stone Hedges are now repaired with Granite and require 10 Granite to repair fully.
Plank Walls require more Dry Boards to repair to full.
Brick Walls require fewer Bricks to repair to full.
Split Rail Gates now fully repair with a single Fresh Board.
Stone Hedge Gates now fully repair with a single Dry Board.
Plank Wall Gates now fully repair with a single Planed Board.
Brick Wall Gates now fully repair with a single Iron Bar.

[obsolete]
Battery no longer leaves a summonable scent.

Collecting a scent now provides 180 Minutes of Tracking.

Players who are KO’d by other players now lose proficiency points.

Bodies will no longer drop all the gear to the ground when decaying. If you want their gear you must larceny it.


That took me 5 minutes, tutorial included. You will successfully avoid getting a Dunce Hat. If you actually DO want a dunce hat, do not follow this tutoriel. Follow Pestilence's.

You're welcome.
Trust your enemies more than your friends. Your enemies will never betray you.
loftar wrote:***** the treaty.

(Note: Citation is severely out of context.)
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Re: PvP Insight/Heads UP

Postby Dallane » Tue Dec 09, 2014 2:44 pm

Cheena wrote:I suggest to anyone that wants more details about ANYTHING, but in this case, crime, to just do this :

Tutorial about finding informations
First, do this.
Image


Then, do this.
Image


Then you should find something like this. And other valuable informations.
John Carver wrote:Some Combat & Crime Changes

Players may now Beat a KO’d pilgrim in a merciless show of aggravated assault. Committing such a crime will leave a summon able scent, in addition to breaking the bones of the Pilgrim before they are sent home.

Killing Blow will now permakill a player if it deals lethal damage, even if they are not KO.

Split Rail now requires more Wood Blocks to repair to full.
Stone Hedges are now repaired with Granite and require 10 Granite to repair fully.
Plank Walls require more Dry Boards to repair to full.
Brick Walls require fewer Bricks to repair to full.
Split Rail Gates now fully repair with a single Fresh Board.
Stone Hedge Gates now fully repair with a single Dry Board.
Plank Wall Gates now fully repair with a single Planed Board.
Brick Wall Gates now fully repair with a single Iron Bar.

[obsolete]
Battery no longer leaves a summonable scent.

Collecting a scent now provides 180 Minutes of Tracking.

Players who are KO’d by other players now lose proficiency points.

Bodies will no longer drop all the gear to the ground when decaying. If you want their gear you must larceny it.


That took me 5 minutes, tutorial included. You will successfully avoid getting a Dunce Hat. If you actually DO want a dunce hat, do not follow this tutoriel. Follow Pestilence's.

You're welcome.


I think you should get a dunce cap for the retarded post
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: PvP Insight/Heads UP

Postby Cheena » Tue Dec 09, 2014 3:33 pm

Waiting for it :3
Trust your enemies more than your friends. Your enemies will never betray you.
loftar wrote:***** the treaty.

(Note: Citation is severely out of context.)
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Re: PvP Insight/Heads UP

Postby Heffernan » Wed Dec 10, 2014 7:10 am

Cheena wrote:I suggest to anyone that wants more details about ANYTHING, but in this case, crime, to just do this :

Tutorial about finding informations
First, do this.
Image


Then, do this.
Image


Then you should find something like this. And other valuable informations.
John Carver wrote:Some Combat & Crime Changes

Players may now Beat a KO’d pilgrim in a merciless show of aggravated assault. Committing such a crime will leave a summon able scent, in addition to breaking the bones of the Pilgrim before they are sent home.

Killing Blow will now permakill a player if it deals lethal damage, even if they are not KO.

Split Rail now requires more Wood Blocks to repair to full.
Stone Hedges are now repaired with Granite and require 10 Granite to repair fully.
Plank Walls require more Dry Boards to repair to full.
Brick Walls require fewer Bricks to repair to full.
Split Rail Gates now fully repair with a single Fresh Board.
Stone Hedge Gates now fully repair with a single Dry Board.
Plank Wall Gates now fully repair with a single Planed Board.
Brick Wall Gates now fully repair with a single Iron Bar.

[obsolete]
Battery no longer leaves a summonable scent.

Collecting a scent now provides 180 Minutes of Tracking.

Players who are KO’d by other players now lose proficiency points.

Bodies will no longer drop all the gear to the ground when decaying. If you want their gear you must larceny it.


That took me 5 minutes, tutorial included. You will successfully avoid getting a Dunce Hat. If you actually DO want a dunce hat, do not follow this tutoriel. Follow Pestilence's.

You're welcome.


*Tutorial
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Re: PvP Insight/Heads UP

Postby sogdog » Thu Dec 11, 2014 11:40 pm

Heffernan wrote:
*Tutorial


Stop being a tool, Heffernana.

Cheena used that word 3 times in her post, and only once was it not the correct spelling.
It was clearly a typo. I'm all for precision but apply some common sense before calling people on such things.

(Sorry for off-topic, but some things just annoy me.)
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Re: PvP Insight/Heads UP

Postby pistolshrimp » Fri Dec 12, 2014 12:47 am

I see the stocks are set up in Providence. I've got to start growing tomatoes.
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