JohnCarver wrote:I feel strongly this way as well. The idea is that playing Salem for the sole purpose of "gaining silver" can out-pace the 'income' at many low-end jobs. This means, that the player who works a 6 hour low-end job, comes home, and spends the entire amount on silver is not always guaranteed to have more silver than the player who spent that same 6 hours farming it.
This actually would be a good reason to lower it, as a player only needs so much silver in the game before running out of room to store it. (Silver purchased off the store is, as stated, safe in the bank until removed.) People that are going to grind silver are going to do so no matter the price in the shop, but at a lower price, you could see incomes go up, less grind from a variety of players, or various other outcomes that could be positive for overall game growth. It could be worth doing experiments with at some point.
While it would be impossible to balance this against high-paying jobs it certainly doesn't make it feel pay2win when earning silver-in-game outpaces the $$ salary of many jobs.
If only I could sell my silver back to the game for USD, then I might consider giving up my underpaying job to grind Salem all day....
But until that point, I got other bills to pay and kids to finish raising.