Witch Tool for the Job

Announcements of major changes to Salem.

Re: Witch Tool for the Job

Postby Kandarim » Fri Oct 31, 2014 11:04 pm

and I'm trying to figure out how to create the dolls :(
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: Witch Tool for the Job

Postby ericbomb » Fri Oct 31, 2014 11:05 pm

Darn I just bought 100 eggs the other day... now what?
JohnCarver wrote:I reserve the right to torch your base.

JohnCarver wrote:I am offended!
ericbomb
 
Posts: 443
Joined: Sun Aug 05, 2012 9:50 pm

Re: Witch Tool for the Job

Postby NordErdTod » Fri Oct 31, 2014 11:06 pm

I have quite low resolution on my monitor and THAT BIG inventroy takes almost all the space on the screen. Please, make toolbelt be optional to display.
User avatar
NordErdTod
 
Posts: 195
Joined: Sun Oct 12, 2014 10:52 pm
Location: Ukraine

Re: Witch Tool for the Job

Postby Procne » Fri Oct 31, 2014 11:06 pm

With 120 Herbs & Sprouts I planted 14 carrots.
4 gave the yield of 2, 10 gave the yield of 3. I feel nerfed.
Can anyone else share their yields?
Image
Procne
 
Posts: 3696
Joined: Mon Sep 03, 2012 11:34 pm

Re: Witch Tool for the Job

Postby Kandarim » Fri Oct 31, 2014 11:10 pm

Procne wrote:With 120 Herbs & Sprouts I planted 14 carrots.
4 gave the yield of 2, 10 gave the yield of 3. I feel nerfed.
Can anyone else share their yields?


8 roses, 138 herbs and sprouts, all yield 2. More information to come as I do the rest of my pots later.
Given that JC stated before he considers the game balanced around proficiencies at 700, I don't think it will improve anytime soon.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: Witch Tool for the Job

Postby JohnCarver » Fri Oct 31, 2014 11:19 pm

Procne wrote:With 120 Herbs & Sprouts I planted 14 carrots.
4 gave the yield of 2, 10 gave the yield of 3. I feel nerfed.
Can anyone else share their yields?


If you have horticulture and green thumb I'm sure the pot speed increase will still yield you in the positive.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Witch Tool for the Job

Postby Potjeh » Fri Oct 31, 2014 11:22 pm

The pot thing makes this the worst patch ever.
Potjeh
 
Posts: 2485
Joined: Wed Aug 01, 2012 12:26 pm

Re: Witch Tool for the Job

Postby summertime » Fri Oct 31, 2014 11:27 pm

JohnCarver wrote:If you have horticulture and green thumb I'm sure the pot speed increase will still yield you in the positive.


Old time was 56 h for pots to grow to max and it yielded a net gain of 2 items per pot.

so it needs to be 28h per pot now to go even at 1 net gain per pot, buuut you need to double production of humus and water and actually moving humus/water to pot
summertime
 
Posts: 175
Joined: Sat Aug 09, 2014 5:31 pm

Re: Witch Tool for the Job

Postby Procne » Fri Oct 31, 2014 11:29 pm

JohnCarver wrote:
Procne wrote:With 120 Herbs & Sprouts I planted 14 carrots.
4 gave the yield of 2, 10 gave the yield of 3. I feel nerfed.
Can anyone else share their yields?


If you have horticulture and green thumb I'm sure the pot speed increase will still yield you in the positive.

At the cost of more effort to plant more often. 2 harvests of 2 instead of 1 harvest of 3 simply means 2x more work for the same outcome. Guess it's too early to judge, but I'm not looking forward to having to work more to maintain pre-patch production level.
Last edited by Procne on Fri Oct 31, 2014 11:43 pm, edited 1 time in total.
Image
Procne
 
Posts: 3696
Joined: Mon Sep 03, 2012 11:34 pm

Re: Witch Tool for the Job

Postby Kandarim » Fri Oct 31, 2014 11:31 pm

tbh I don't see much nice stuff in this patch:

-pots got nerfed (unless they were sped up close to a twofold, which I don't see happening). It does mean faster purity grind on them, though
-belts are worthless for me (can't tele with them, tools in there scroll out of your inventory into storage if you don't pay attention. Should have been like keyrings)
-voodoo dolls, until I know more about them, means that my main characters will not be entering boston as it seems they can be cursed by other players with a mechanic i don't know anything about.
- beaver hunting got nerfed badly, no more hunting them in large numbers anymore
- more uncalled random tools that serve no use beyond forcing us to use toolbelts that are not practical in their current version.
-smoked meat nerfed but it seems to still be miles beyond anything else that currently exists
- fish and berries got boosted to current smoked meat level, which is nice, but that still does not take away the vast difference in procurement/processing intensity in favour of meat.

- okay, the inheritance is nice and I will probably buy one of those wills
- good that battery is no longer summonable
Last edited by Kandarim on Fri Oct 31, 2014 11:42 pm, edited 2 times in total.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 54 guests

cron