Potjeh wrote:How much of the intended features couldn't make it in on time?
I believe the 'biggest' disappointment was our realization of the magnitude that is animal implementation. Along with everything else it was a bit too lofty for us to 'cram' half a dozen or a dozen new animals into a single patch. This is a similar realization we had when it came to all the things we wanted to do to 'professions' earlier on in the development cycle.
As we did with Professions, we will aim to implement 'some' new 'darkness stuff' each patch in the future.
Otherwise, it was simply a bunch of recycled AI and mechanics on a dozen different skins. We feel that we owe more to Salem than just putting in 'watered down' content simply to meet a deadline.