Procne wrote:And the saw? Are we supposed to continue to cut boards with 5% per tick?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
lachlaan wrote:Finally finished reading the wall of text
Right off the bat let me voice a concern about the increased wall soak and decreased HP. That sounds like it'll simply allow ye olde titans to bash any base they want while lower humour players might find themselves incapable of retalliating / reciprocating malicious action. Of course I still need to see the new food values and obtainable humours with the new stuff, as well as wait for more info on wether there will indeed be a mechanic allowing wronged players to more easily breach their attacker's base for retalliation. Just throwing it out there is all
Otherwise great patch by the sound of it, looking forward to cook ALL THE FOOD.
thais wrote:
Agreed on the wall soak and decreased HP matter... what's that all about?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:thais wrote:
Agreed on the wall soak and decreased HP matter... what's that all about?
In the future of PVP a wall will determine the minimum humors a character must have to break into a base.
Breaking a base will not be the only way to retaliate with a scent.
JohnCarver wrote:thais wrote:
Agreed on the wall soak and decreased HP matter... what's that all about?
In the future of PVP a wall will determine the minimum humors a character must have to break into a base.
Breaking a base will not be the only way to retaliate with a scent.
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