Purely Food

Announcements of major changes to Salem.

Re: Purely Food

Postby Procne » Fri Sep 19, 2014 11:48 pm

And the saw? Are we supposed to continue to cut boards with 5% per tick?
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Re: Purely Food

Postby JohnCarver » Fri Sep 19, 2014 11:48 pm

Procne wrote:And the saw? Are we supposed to continue to cut boards with 5% per tick?


Lowering it to 2.5%
¦]
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Purely Food

Postby Procne » Fri Sep 19, 2014 11:50 pm

People who commit suicides give nomore tears
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Re: Purely Food

Postby Hose » Fri Sep 19, 2014 11:50 pm

Carver pls :cry:
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Re: Purely Food

Postby lachlaan » Fri Sep 19, 2014 11:50 pm

Finally finished reading the wall of text :D

Right off the bat let me voice a concern about the increased wall soak and decreased HP. That sounds like it'll simply allow ye olde titans to bash any base they want while lower humour players might find themselves incapable of retalliating / reciprocating malicious action. Of course I still need to see the new food values and obtainable humours with the new stuff, as well as wait for more info on wether there will indeed be a mechanic allowing wronged players to more easily breach their attacker's base for retalliation. Just throwing it out there is all :)

Otherwise great patch by the sound of it, looking forward to cook ALL THE FOOD.
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Re: Purely Food

Postby thais » Fri Sep 19, 2014 11:54 pm

lachlaan wrote:Finally finished reading the wall of text :D

Right off the bat let me voice a concern about the increased wall soak and decreased HP. That sounds like it'll simply allow ye olde titans to bash any base they want while lower humour players might find themselves incapable of retalliating / reciprocating malicious action. Of course I still need to see the new food values and obtainable humours with the new stuff, as well as wait for more info on wether there will indeed be a mechanic allowing wronged players to more easily breach their attacker's base for retalliation. Just throwing it out there is all :)

Otherwise great patch by the sound of it, looking forward to cook ALL THE FOOD.



Agreed on the wall soak and decreased HP matter... what's that all about?
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Re: Purely Food

Postby JohnCarver » Fri Sep 19, 2014 11:56 pm

thais wrote:

Agreed on the wall soak and decreased HP matter... what's that all about?


In the future of PVP a wall will determine the minimum humors a character must have to break into a base.

Breaking a base will not be the only way to retaliate with a scent.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Purely Food

Postby alagar » Fri Sep 19, 2014 11:59 pm

JohnCarver wrote:
thais wrote:

Agreed on the wall soak and decreased HP matter... what's that all about?


In the future of PVP a wall will determine the minimum humors a character must have to break into a base.

Breaking a base will not be the only way to retaliate with a scent.


So, they will throw the scent on the wall and it will fall?
REMOVE STALLS!
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Re: Purely Food

Postby Hose » Sat Sep 20, 2014 12:04 am

Eugene isnt rly kill :shock:
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Re: Purely Food

Postby lachlaan » Sat Sep 20, 2014 12:04 am

JohnCarver wrote:
thais wrote:

Agreed on the wall soak and decreased HP matter... what's that all about?


In the future of PVP a wall will determine the minimum humors a character must have to break into a base.

Breaking a base will not be the only way to retaliate with a scent.


Good to know there'll be other ways of dealing with criminal scum then :) Meanwhile, it went from Shutdown to Crashed, all going well?
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