Update Clients Plz.
This month's patch, as you know, involves a complete rework to food, cooking, and purity. Almost every food recipe in the game has been altered and many new recipes have been added. The effect of variable food ingredients has been expanded and reworked and we think you'll like this new system.
As part of the new food system and as part of our continuing updates to 'Professions' several new skills have been added.
We've also added a number of interesting new items such as new Inspirationals, Tools, and Artifacts, and some new mechanics we hope you will appreciate.
We've also made a few balance changes by which we hope to reap many tears.
So, on to the New Purity system!:
Salemites have discovered a new Element known as Aether!
The Multiplier benefits of Purity are now directly dependent on Aether, meaning the more Aether your item has, the more Pure it is. Purity is still based on a 0% to 100% scale.
Salt 'purity' is gone from items, and Mercury, Sulphur and Lead will now be 'impurities' so that if your item is high in one of these elements, it will still be impure. In the future, we plan to implement a few systems that rely on high numbers in one or another of these impurities, but most of you will only be interested in Aether.
The nodes of the world will now only change the balance of the impurities. All forage items will be 0% pure in their native state. You will have ways of increasing them after you harvest.
Purity has been removed from Water.
Steam Distillers and Copper Pots will no longer affect the Purity of what you put into them.
Inspirationals no longer have bonuses from their purity. However, we do plan to implement some ways of improving your Inspirationals in the future.
All foods will continue to have purity. Sabres will now be affected by Purity and here is how it all works:
Field Purity
Gardening Purity
Fish & Shellfish Purity
Domestic Turkey Purity
Meat Purity
Insect Purity
Iron Purity
Food Group Purity
Other Purity
Proficiencies have changed in identity
Frontier & Wilderness is now Flora & Fauna
Hunting & Gathering is now Hunting & Hideworking
Pots & Pans is now Herbs & Sprouts
FOOD!
Players will now receive a Gluttony Bonus of an additional Humor point when stringing a session beyond 10 Points, and TWO additional Humor Points after achieving more than 20 points in one session.
In addition to this players will also receive a ‘score’ in their full and fed up debuff while they gluttony. A player may “Share his Dining Experience” with the new Chef in town to register himself as one of Salem’s top chefs, for both prestige and a reward.
You will now gain a point in the lowest of humors if more than one humor bar fills and triggers a point gain.
You may now Slice your Pies and eat them too.
Your Food menu has been divided into Food Groups. All the recipes in a particular group in the menu belong to that group and that group alone when it comes to Gluttony. This should go a long way towards helping you plan a Gluttony Session.
Each group now has 'newbie', 'intermediate', and 'advanced' foods along with one food for each food group that will allow you to Restore that group back to 100% for a cost of Silver ingredient.
Berry Food Group
Nut Food Group
Vegetable Food Group
Shellfish Food Group
Game Meat Food Group
Bread Food Group
Poultry Food Group
Slugs Bugs & Kritters Food Group
Corn Food Group
Pumpkin Food Group
Fungus Food Group
Fish Food Group
In addition to all the new Purity and Food mechanics you get a long list of other new
Nice Things!
We have some new Inspirationals: Majestic Acorn obtained rarely from picking Acorns, Knotted Woodblock obtained rarely when chopping Woodblocks, and Bear Heart obtained rarely from butchering Bears.
More new Inspirationals can be Crafted: Walk the Beetle, Bar of Rose Scented Soap, Caterpillar in a Jar, and Fungus Amungus.
Also, a new Artifice, Lobster Claws.
New Item Fibre Netting is used to make Fish Traps.
New Item Cabbage Core is a Plant and a good Compost material, get one with every Cabbage Head you split.
New Items Sea Island Planter's Pouch and Egyptian Planter's Pouch for holding even more seeds.
New cooking tool Frying Pan.
New Ingredients Glass Jar and Frog Legs.
New item Mortar is used to make the new Brick Wall.
By the way, there is a new Brick Wall wall type which is stronger than ever.
New Item Corn Husks can be used to make Hay.
Several New Skills have been added to help flesh out the Professions.
Waterways is required for certain Boats.
Advanced Cooking contains many new food recipes and a few old.
Seafood Chef opens many seafood recipes.
Fried Foods opens the recipes needed a Frying Pan.
Torches allows the construction of Torch Posts and Torches, and is easy enough to get it should make Torch Post defense a viable option for newbies.
Mortar Masonry allows the making of Mortar and the construction of Brick Walls.
Weapon Forging will now unlock certain weapon making recipes independent of the skills required to actually use them.
Maize Planting is now required to farm Corn and cook most Corn based recipes.
New Item Paddle is required in making Boats and Canoes and can also be used as a weapon.
Clothing now displays the name of its maker.
Players may now demolish things on their own claim without soak. Note that this only applies to the actual claim owner, and only to Personal Claims, not to towns.
Store Additions
New Furniture!
Awesome Tree Improvements!
Boston Vendors will now sell Pepper and Molasses. Go pay a visit to our new Chef, Jordan Gramsey, if you dare.
Herbs and Foragables
Gardening is more Fun now, Trust Us.
Skill Adjustments
Many skills have been adjusted to make way for new skills or to accommodate the new Food system.
I'm on a BOAT!
Capes! Boy do we love Capes.
Some Small Default Client Improvements
Beauty & The Balance
Turkeys now Gobble Less. We will be monitoring the gobble-factor closely. Should you choose to upset the gods we reserve the right to increase Gobbling once again.
Bears now drop more Bones.
Bears can now be found in the Greenwoods.
Turkey and Beaver spawn rates have been dropped.
Long Whiskered Catfish Spawn Rates increased.
Fixed Tooltip inaccuracy in Glass Vial of Rose Otto and on Berrymash Purgative.
A Tooltip has been added to Fireplaces to make them less confusing for new players.
A Tooltip has been added to Sharpened Sticks, Torches, Wooden Shovels, and Axes.
Leantos may now be built earlier.
Stocks and Cults removed from Beetles and replaced with a bit of Perennial Philosophy.
Curious Cabbage is now the harvestable from any Cabbage field, not just Green Cabbage.
Foetid Ooze is now a good H&G inspirational and its drop rate has been increased.
Cricket Teams now have 3 uses.
Acorn Indian now has multiple uses.
Painted Feathers now have 4 charges instead of only 2.
You can now throw those Broken Boughs in the fire.
Brown Pants can now be socketed with Patchwork Pocket and turned into Rags.
Redcoat Tricorn has had it's name corrected in the Crafting menu.
Trapper's Jacket has been moved from Shirts to Coats.
Wooden Shovel now requires a Wooden Handle.
Bread Ovens now also require Planed Boards, Iron Bars, and Nails.
Torchposts now require Wooden Handles instead of Woodblocks.
Fresh, Dry, Planed, and Oiled Boards now all have different Graphics when dropped on the ground, yay!
All Buttons now have new and awesome Ground Graphics.
Runestone Shards now have a new ground graphic.
Generic, Indian, Egyptian, and Sea Island Cotton Cloths now have new ground graphics.
Evidence now has a new Graphic when dropped on the ground.
A new Menu subsection has been created in Processing & Materials called "Tailoring Materials".
Farmer's Hat no longer conflicts with Feathers and Faith hotkey.
New food Menus and Icons added for Nuts, Vegetables, SlugsnBugs, and Shellfish.
Cabbage Leaves get a new graphic, as do all the Corn Oils.
Graphics of the Flint & Steel and Spring Boxes have been replaced to match the other boxes.
Laces are now appropriately located in the Pins & Laces Category.
Founding Father Sash, Condottieri Cap, Bishop Mitre now take Gold Laces instead of Gold Bars.
Prospector's Boots now take Gold Laces and have a prereq of Mining instead of Compacts.
Polished Buttons now require Golden Corn Oil.
Scale Pins now require Cottonseed Oil.
Berrymash Purgative now requires Lilypad Bulbs.
Yellow Bile Drain on Thrust Decreased, and Damage from Sword Increased.
Stoves are now Unlocked with Intermediate Cooking.
Firearms is now Unlocked with Rights of the Einglishmen instead of Fencing.
Sword Blade, Halberd, Sabre, and Sword Hilt now Unlock with Weapon Forging.
In anticipation of upcoming changes to PvP, soak values of Walls have all been Increased while their Hit Points have been lowered.
Soak Values on Metal Chests have been Increased.
Earthworm Pythons are now more rare in Compost Bins.
Hitboxes on Carts are now much smaller to make them easier to navigate about.
Hitboxes on Farmers Houses have also been shrunk.
Hitboxes of Saw Bucks are now smaller.
Tears
You may no longer turn your Iron Conquistador Helmets in to Rags. Honestly, what were you thinking?
Baking Tables now also require Animal Glue, muahaha.
Maple Tree spawn rates will now be the same as other trees.
Fields cost more Phlegm to Plow.
Using Baking Tables and Cooking at Fires is now slower, but your Culinary is able to increase their speed by a theoretical 700%.
You may no longer eat the Devil's Wart.
You may no longer put your seeds in Compost Bins or Fish Traps.
Brazier Range has been significantly nerfed down to 11 tiles in each direction not counting the Brazier itself.
Waxing Toadstools are now more Poisonous.
Berrymash Purgative now removes 1 hour of debuff per gulp, down from 3.
Keys, Locks, & Keyrings now take metal instead of stones.
Hovels, Farmhouses, Townhouses, Brickhouses, Churches, Windmills, Braziers, Torchposts, Ore Smelters, Stampmills, Meatsmokers, Bread Ovens, Kilns, Presses and Turkey Coops must now be placed at least one tile away from other Structures just like Trees. No more walls made from odd things.
There you go. As always, I'll try to stick around and answer as many questions as possible. This patch was a bit more than we could and should have tackled all at once, so I expect there to be a fair amount of issues. Please be sure to report to me everything you find as I have implemented a new Bug-Finders reward .
Thank you for your continued patience and loyalty Salemites.
--Mortal Moments Team
MINI UPDATE #1
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MINI UPDATE #4