Vision Quest Complete^
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Dallane Posts: 6884Joined: Wed Aug 01, 2012 2:00 pm
Whats this? when I click it asks me to confirm..
but im unsure of what im confirming?
Old_Longshanks wrote:Vision Quest Complete^
Please click this link for a better salem experience
Scalp Counter: 100
User avatar
Dallane Posts: 6884Joined: Wed Aug 01, 2012 2:00 pm
Whats this? when I click it asks me to confirm..
but im unsure of what im confirming?
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT wrote: that person is one of the few permabans around right now.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:*Purity has actually jumped BACK onto structures, but it can 'change' on the structure so it still satisfies our criteria of not having to rip stuff down and rebuild it.
JohnCarver wrote:Purity is still a focus of the September Patch. I would be lying if I didn't say we bit off more than we can chew at the moment. We are clocking some serious overtime to do everything we wanted. Since deadlines are so very important to us there is always the possibility that I "sacrifice" a piece of the patch to make the deadline and release it a bit later, similar to how the store and weapon chest trailed the august patch by a bit.
As of now:
*Inspirationals are still losing purity.
*Purity that you find in the wilderness is still fairly irrelevant in the big picture.
*Purity has actually jumped BACK onto structures, but it can 'change' on the structure so it still satisfies our criteria of not having to rip stuff down and rebuild it.
*We have a solution that 'should' work to keep similar if not exact purity on the items that exist in the world (that are keeping purity). Although, again, 10% pure stuff is not exactly a big deal after the patch.
lachlaan wrote:Does that mean gardening pots, humus bins and cauldrons will keep their current purities and said purities will maintain a role in their respective jobs? I.e. pots still affect planted plants, bins still affect humus and cauldrons still affect boiled foods? Or is it just a case of not having to nuke the old stuff's stats to implement the new system on freshly created structures?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
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