JohnCarver wrote:lachlaan wrote:Does that mean gardening pots, humus bins and cauldrons will keep their current purities and said purities will maintain a role in their respective jobs? I.e. pots still affect planted plants, bins still affect humus and cauldrons still affect boiled foods? Or is it just a case of not having to nuke the old stuff's stats to implement the new system on freshly created structures?
Humus Bins & Cauldrons have no purity at the moment. Garden pots have purity, but it changes with each harvest.
AmmaBoss wrote:JohnCarver wrote:lachlaan wrote:Does that mean gardening pots, humus bins and cauldrons will keep their current purities and said purities will maintain a role in their respective jobs? I.e. pots still affect planted plants, bins still affect humus and cauldrons still affect boiled foods? Or is it just a case of not having to nuke the old stuff's stats to implement the new system on freshly created structures?
Humus Bins & Cauldrons have no purity at the moment. Garden pots have purity, but it changes with each harvest.
Why does compost bin have to lose purity took me months to get one at 20%.
DarkNacht wrote:AmmaBoss wrote:Why does compost bin have to lose purity took me months to get one at 20%.
If nothing was ever changed that would cause player loss, nothing would ever change.
AmmaBoss wrote:JohnCarver wrote:lachlaan wrote:Does that mean gardening pots, humus bins and cauldrons will keep their current purities and said purities will maintain a role in their respective jobs? I.e. pots still affect planted plants, bins still affect humus and cauldrons still affect boiled foods? Or is it just a case of not having to nuke the old stuff's stats to implement the new system on freshly created structures?
Humus Bins & Cauldrons have no purity at the moment. Garden pots have purity, but it changes with each harvest.
Why does compost bin have to lose purity took me months to get one at 20%.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
JohnCarver wrote:lachlaan wrote:Does that mean gardening pots, humus bins and cauldrons will keep their current purities and said purities will maintain a role in their respective jobs? I.e. pots still affect planted plants, bins still affect humus and cauldrons still affect boiled foods? Or is it just a case of not having to nuke the old stuff's stats to implement the new system on freshly created structures?
Humus Bins & Cauldrons have no purity at the moment. Garden pots have purity, but it changes with each harvest.
alagar wrote:JohnCarver wrote:lachlaan wrote:Does that mean gardening pots, humus bins and cauldrons will keep their current purities and said purities will maintain a role in their respective jobs? I.e. pots still affect planted plants, bins still affect humus and cauldrons still affect boiled foods? Or is it just a case of not having to nuke the old stuff's stats to implement the new system on freshly created structures?
Humus Bins & Cauldrons have no purity at the moment. Garden pots have purity, but it changes with each harvest.
LOL, i just did a cauldron 2 days ago.
GG I QUIT.
BTW, this brick walls remember me of havem, are you planning turning it in an havem 3D? Even the professions are you putting in this game, and this cannon remember me of the battery ram.
jwhitehorn wrote:It's too bad you're so politically connected
you would have made a great brave
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