Kandarim wrote:NO
lachlaan wrote:Oh and since we're on the note of the purity patch, myself and some friends wanted to know wether you'd be modifying food recipes to match the difficulty of getting their respective materials. More specifically, since bears got buffed will bear-oriented stuff stop sucking? Because, as my friend put it, "more of the same crappy meat is still crappy meat". Would like to see bluebeary and windy pooh be viable perhaps, and would like to see daring beginners tackle bears sooner for the exciting meat they could carve out of its corpse, rather than opt for purer domestic turkeys for YB gain and better pots for BB gain. Of course since the paradigm is changing, that all might not matter soon enough, but it'd be nice to see bear food match the difficulty of killing one
nonsonogiucas wrote:Kandarim wrote:NO
I'm sorry, English is not my mother tongue, does that mean you feel strongly opposed to the idea?
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:Artificially and directly restricting the number of professions a character can be effective in is an asinine stopgap to cover up larger design flaws
...
...master all of them if you want (which I typically do want).
JC wrote:I'm not fully committed to being wrong on that yet.
nonsonogiucas wrote:
lachlaan wrote:Oh and since we're on the note of the purity patch, myself and some friends wanted to know wether you'd be modifying food recipes to match the difficulty of getting their respective materials. More specifically, since bears got buffed will bear-oriented stuff stop sucking? Because, as my friend put it, "more of the same crappy meat is still crappy meat". Would like to see bluebeary and windy pooh be viable perhaps, and would like to see daring beginners tackle bears sooner for the exciting meat they could carve out of its corpse, rather than opt for purer domestic turkeys for YB gain and better pots for BB gain. Of course since the paradigm is changing, that all might not matter soon enough, but it'd be nice to see bear food match the difficulty of killing one
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
ImpalerWrG wrote:Now with regard to soft-capping, if we wanted to do this then the simplest way to do it would be to just switch the caping methods used in Gluttony and Proficiency systems. Currently your highest Humor determines the cost to raise any Humor, but Proficiencies all advance separately. If the highest Proficiency determined the cost to raise all of them then their would be a big incentive to just focus on a few core ones and ignore others. A jack-of-all would still be possible but would be a real pain and would advance a lot slower. Gluttony might even be improved, I've never heard of anyone who ever advances their humors unevenly, when the lowest humor KO's you that is all the incentive we need to spread the points around without the additional penalty imposed on raising other humors.
Users browsing this forum: No registered users and 95 guests