This:
Procne wrote:Something simple like this:
2 or 3 stone walls forming some kind of compartment where you can throw different goods. Graphics might change to show what good is stored.
For anything small like stones, granite, flints, (smooth stones, why not?), coal, ore, wood chips, clay, cotton, nuts and acorns, maybe also bones, animal droppings and humus?
It could be made so that it doesn't have a container interface but instead you right click and gather stuff in the same way the coal clamp works. It would be faster with a shovel.
It would also be cool if the pile was a modular multi-tile thing that grows as you put stuff in... but stops against walls like Procne says.
It would also be nice to pile up in specific structures:
wood blocks
dry and oiled boards (fresh ones you can leave in the fell tree I think?)
bricks
ingots
leather
cloth
After those I think the issue blends into the Mushi-Bag
(tm) thing... (for example cloth could be sewn together into rolls for storage and then cut again with scissors... while I play Ultima Online music in the background
)
Also, since there is the intention of having deep mining, we could make food last very long when stored, say 2-3 levels underground, and decay into rot when stored outside.
I was lucky...