Salem Independence Day

Announcements of major changes to Salem.

Re: Salem Independence Day

Postby Claeyt » Fri Jul 04, 2014 9:47 am

JohnCarver wrote:Our main problem with the F&F timer was and remains that without a way to overcome it, a deceased character was give a very real and undesirable amount of "real life time" before they could ever return to where they were before they died. We believe that if nothing else this made the psychological damage of losing a character far too great. Players who actually play the game and have characters higher than 20 humors (Claeyt does not) should find that the SS buff and potions help a player to get on his feet way more than a veteran to widen the power gap.

My main character is in the 100's. I don't build combat alts. I have 2 other characters approaching 100. Why don't you just check my other accounts. :lol: :lol:

There's still no way for a deceased character to "overcome" dying if a couple of 500 stat tribal members of yours wipe his base and destroy any saved food he has after they've killed him.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Salem Independence Day

Postby JohnCarver » Fri Jul 04, 2014 9:47 am

Claeyt wrote:
We'll see, maybe it's a happy medium but I bet we see a 500 stat unkillable player by the end of September.


I will take this bet. Lets discuss terms.

If I'm right, and there is no 500 stat unkillable character by the end of September. You will agree to put on ANOTHER cursed article of clothing.

If you are right. I will remove your hat.

Do we have a deal?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Salem Independence Day

Postby Feone » Fri Jul 04, 2014 9:49 am

My character isn't 200 statted yet.
At my humour levels it'd take such a ridiculous amount of potions (and thus silver) to insta-200 it that I would say it's not possible.

I'm sure It could advance my progression by taking a few hours off it every day, definitely.
Insta 200 though? Not unless you are willing to drop thousands and thousands of silver into it.
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Re: Salem Independence Day

Postby Michael » Fri Jul 04, 2014 9:55 am

Sorry to derail from glutton& Biles, but I just found out you can right-click scalps on Mr. Puggles. Thought it was worth of mention because I haven't seen how to physically turn in scalps anywhere so far. It would also be nice if someone could comment on how power level of scalps is determined. Thx
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Re: Salem Independence Day

Postby Claeyt » Fri Jul 04, 2014 9:56 am

JohnCarver wrote:
Claeyt wrote:
We'll see, maybe it's a happy medium but I bet we see a 500 stat unkillable player by the end of September.


I will take this bet. Lets discuss terms.

If I'm right, and there is no 500 stat unkillable character by the end of September. You will agree to put on ANOTHER cursed article of clothing.

Do we have a deal?

let's say, 500 stats. All players are kill-able if they stand there and get hit. Do you think that it'll be possible to get to 500 humours by then?

JohnCarver wrote:If you are right. I will remove your hat.

Why would I ever trust you again to make a deal like that.

You told me in PM's and here on the forum in the last week that this patch right here would include a way for me to remove the hat that is nerfing my main merchant without killing me. Are you now saying that there's absolutely no way to get it off EVER without killing the character I spent months building unless I stop posting on the forum or win some sort of bet with you?
Last edited by Claeyt on Fri Jul 04, 2014 6:16 pm, edited 1 time in total.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Salem Independence Day

Postby JohnCarver » Fri Jul 04, 2014 10:01 am

Claeyt wrote: All players are kill-able


Wow... I won that bet remarkably faster than I expected.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Salem Independence Day

Postby Orcling » Fri Jul 04, 2014 10:06 am

With the new super-easily grindable potions, you should make the ***** braziers alittle stronger again, what with it being possible to reach 300~ bile characters in a reasonable time again.

Edit: Oh, and murder alts. You can now make those in 1 day too.
Last edited by Orcling on Fri Jul 04, 2014 10:06 am, edited 1 time in total.
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Re: Salem Independence Day

Postby martinuzz » Fri Jul 04, 2014 10:06 am

Wow, that's a lot of changes.
Looking good.

I just have one concern, and that is that the berrymash potions to reduce fed-up time seem like a pay to win system.
Did Claeyt shut up yet?
WARNING: berrymash laxatives can cause your character to explode violently, after eating chymically unstable foods.
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Re: Salem Independence Day

Postby Claeyt » Fri Jul 04, 2014 10:07 am

JohnCarver wrote:
Claeyt wrote: All players are kill-able


Wow... I won that bet remarkably faster than I expected.

By unkillable I mean that they will never die in-game unless they want to. This game has never seen a 500 stat character get killed. Darwoth almost killed the Candy Queen but that was the only one that I remember from last world that was over 500 and almost died.

JohnCarver wrote:If you are right. I will remove your hat.

Do we have a deal?


...and no answer on the hat bet you made? Is that now the only way to get it from nerfing my character forever?
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Salem Independence Day

Postby Orcling » Fri Jul 04, 2014 10:17 am

martinuzz wrote:Wow, that's a lot of changes.
Looking good.

I just have one concern, and that is that the berrymash potions to reduce fed-up time seem like a pay to win system.

Its a Who-has-the-most-berry-bushes Win system.
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