Development Roadmap

Announcements of major changes to Salem.

Re: Development Roadmap

Postby gacekssj4 » Tue Jul 01, 2014 10:57 pm

JohnCarver wrote:PVP: Some guy destroyed all my stuff!
PVP is going through an entire revamp. Including but not limited to significantly stronger buildings with hands-off mechanics to destroy them such as Arson. The idea being that no player should log on the following morning to an entirely empty base and should have a way to save it if he logs on within a few days of it being hit.

That took a while to realize.
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Re: Development Roadmap

Postby Cheena » Wed Jul 02, 2014 12:44 pm

gacekssj4 wrote:
JohnCarver wrote:PVP: Some guy destroyed all my stuff!
PVP is going through an entire revamp. Including but not limited to significantly stronger buildings with hands-off mechanics to destroy them such as Arson. The idea being that no player should log on the following morning to an entirely empty base and should have a way to save it if he logs on within a few days of it being hit.

That took a whilenew devs to realize.

Fix'd.
Trust your enemies more than your friends. Your enemies will never betray you.
loftar wrote:***** the treaty.

(Note: Citation is severely out of context.)
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Re: Development Roadmap

Postby JohnCarver » Fri Jul 04, 2014 9:44 am

Road map updated. Next stop Professions. As the month goes on we hope to release little bits of this patch to you in the form of the various professions we intend to implement. A sneak peek at the first (2) which got a little love in our first patch can be seen here:

I also changed the title of Contraptions to Combat & Creatures. We had a lot of fun with Contraptions conceptually, but felt it was a "new mechanic" that could be better served by adjusting and focusing on balancing existing mechanics.

http://www.salemthegame.com/content/salem-journal
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Development Roadmap

Postby Nue » Fri Jul 04, 2014 5:22 pm

Fishing profession next patch!?
Woohoo! So excite

I love to fish, who's with me!
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Re: Development Roadmap

Postby Murphy » Fri Jul 04, 2014 11:06 pm

JohnCarver wrote:Road map updated. Next stop Professions. As the month goes on we hope to release little bits of this patch to you in the form of the various professions we intend to implement. A sneak peek at the first (2) which got a little love in our first patch can be seen here:

I also changed the title of Contraptions to Combat & Creatures. We had a lot of fun with Contraptions conceptually, but felt it was a "new mechanic" that could be better served by adjusting and focusing on balancing existing mechanics.

http://www.salemthegame.com/content/salem-journal


Could you please fix the spelling error in Proficiency on that site? :)
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Re: Development Roadmap

Postby JohnCarver » Sat Jul 05, 2014 12:27 am

Murphy wrote:
Could you please fix the spelling error in Proficiency on that site? :)


Fixed.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Development Roadmap

Postby JohnCarver » Wed Jul 16, 2014 9:46 pm

Development roadmap updated. Combat now priority over professions. This is more or less simply to give us more time to expand the professions and content further.

Artifice system will be getting some love so if I were y'all I would not be socketing my best stuff until the changes went into effect and you know the real outcome of your efforts.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Development Roadmap

Postby vienradzis » Wed Jul 16, 2014 9:56 pm

JohnCarver wrote:Development roadmap updated. Combat now priority over professions. This is more or less simply to give us more time to expand the professions and content further.

Artifice system will be getting some love so if I were y'all I would not be socketing my best stuff until the changes went into effect and you know the real outcome of your efforts.

So again i wont have best gear on server :(
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Re: Development Roadmap

Postby RonPaulFTW » Wed Jul 16, 2014 11:59 pm

JohnCarver wrote:Development roadmap updated. Combat now priority over professions. This is more or less simply to give us more time to expand the professions and content further.

Artifice system will be getting some love so if I were y'all I would not be socketing my best stuff until the changes went into effect and you know the real outcome of your efforts.


Given the "late change" does this mean the big August patch will likely be end of August? Or will you still hit one month after the July patch?
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Re: Development Roadmap

Postby JohnCarver » Thu Jul 17, 2014 1:58 am

RonPaulFTW wrote:
Given the "late change" does this mean the big August patch will likely be end of August? Or will you still hit one month after the July patch?


We are still expecting the Bigger of the August patches to be in the first half of August. It would most certainly have been end of august if we tried to get combat AND professions in on the same one.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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