Game Development: Nickels & Dimes

Announcements of major changes to Salem.

Re: Game Development: Nickels & Dimes

Postby L33LEE » Thu Apr 25, 2013 4:17 pm

Did anyone else actually notice the topic name, and the release of a new node.

Currency anyone ? And making your own ;3 I hope so soon. Silver nodes to come ?

Nice update, looking forward to the stream, hopefully you show off a few new future features soon to come.

Maybe we can build a nice irrigation system for farms, which have a radial area like how you have done braziers this patch, which you put purity water inside, which helps the crops develop towards that purity(within the radial area), it takes some of the random elements away, would be high end stuff needing alot of skills, and would only "help". So to cover a large farm you would need to put in several.

Just a taught.
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Re: Game Development: Nickels & Dimes

Postby Donseluke » Thu Apr 25, 2013 4:55 pm

If silver nodes were to be made, It would destroy the whole point of the item mall.
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Re: Game Development: Nickels & Dimes

Postby Droj » Thu Apr 25, 2013 5:01 pm

Donseluke wrote:If silver nodes were to be made, It would destroy the whole point of the item mall.

Well it's already been mentioned in previous live steams, the possibility of being able to produce silver coin but I doubt it would affect the Salem store as most of the items are cosmetic.
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Re: Game Development: Nickels & Dimes

Postby alagar » Thu Apr 25, 2013 5:07 pm

L33LEE wrote:Did anyone else actually notice the topic name, and the release of a new node.

Currency anyone ? And making your own ;3 I hope so soon. Silver nodes to come ?

Nice update, looking forward to the stream, hopefully you show off a few new future features soon to come.

Maybe we can build a nice irrigation system for farms, which have a radial area like how you have done braziers this patch, which you put purity water inside, which helps the crops develop towards that purity(within the radial area), it takes some of the random elements away, would be high end stuff needing alot of skills, and would only "help". So to cover a large farm you would need to put in several.

Just a taught.


Cool, silver to sell in stalls.

:lol:
REMOVE STALLS!
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Re: Game Development: Nickels & Dimes

Postby dageir » Thu Apr 25, 2013 5:07 pm

I silver coins can be manufactured by players we are really heading into inflation town.
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Re: Game Development: Nickels & Dimes

Postby lachlaan » Thu Apr 25, 2013 5:20 pm

Quick! Buy everything overpriced before silver loses 90% of its value!
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Game Development: Nickels & Dimes

Postby dageir » Thu Apr 25, 2013 5:23 pm

Maybe they will release silver to be made by players as a "petty" currency and introduce gold for serious business such as the stalls and maybe gold can be bought from Paradox and not silver?
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Re: Game Development: Nickels & Dimes

Postby BubbaMKII » Thu Apr 25, 2013 5:26 pm

dageir wrote:I silver coins can be manufactured by players we are really heading into inflation town.


Silver is already worth less than iron.
After walking in a big circle around my base with woowoo wands, 14% merc rods and 28% sulphur rods i found a ton of iron mines and even more wells, all with the woowoo wands only.
No copper whatsoever.

Four updates ago wells were introduced and they are still pretty useless.
Now copper mines...

Instead of looking at how the players use the items in the game and adjust towards that, like strengthening walls, making braziers more powerful, etc, which are all just adjusting some numbers, they nerf (getting) the items that cause players reaching humours that they really can't get any higher anyway at some point and introduce a lot of stuff that is totally useless for quite some time after it is introduced.
Instead of making those items useful they introduce more shiny stuff that has no function.
Mine supports, mines can collapse now, isn't that cool?
More stuff can break randomly, yay!

I raided two abandoned bases, took down their gates with 38 phlegm.
I got a lot of good stuff from them but, i don't like it at all that i was even able to take down the gates.

With every update i get more discouraged to keep playing.
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Re: Game Development: Nickels & Dimes

Postby L33LEE » Thu Apr 25, 2013 5:46 pm

Donseluke wrote:If silver nodes were to be made, It would destroy the whole point of the item mall.


The item malls silver imho is only directed @ newer player or if/when new servers are started up to give a boost to the more advanced players to get the ball rolling.

Most other stuff is cosmetic in shop, to be honest i would rather manufacture silver(An industry which done in smelters / stampers etc semi afk stuff) for upkeep of stalls, claims etc, than being forced to go argo hunting for 10h per week or so.

Silver is kinda worthless atm, many advanced players in a small group of 2 to make things much faster could easy grind 25-75k silver per day argo hunting, but its pointless, keeping all the silver takes up so much space its unreal, we need vaults etc(made from iron, copper, new type of locks we can use on doors etc also??), were we can keep upto like 250,000 silver inside it and keep it in a house. This would go for larger groups of players really, which would make silver hording much easier, at the moment, having 20-30 bankers purses full of 7.5k silver, or hundreds / thousands of smaller purses if your a cheap skate its pointless, you have 0 to spend it on.

Server x-fer ? Player purchased sea ships, cost 2.5m silver etc etc ? Then they can Go across server, and even charge players xx for an x-fer, done through a good coded ingame system ?
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Re: Game Development: Nickels & Dimes

Postby Wournos » Thu Apr 25, 2013 6:12 pm

Scilly_guy wrote:
jorb wrote:
We are thinking about Animal Husbandry, Fearsome Creatures and Priesthood, in no particular order.

Enjoy!


How do people not understand that an update is not ALL of the work they have done in a week, I'm guessing they have done work on some of these things too.

They already released animal husbandry in form of worms...
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