JohnCarver wrote:Actually stealing from the player who is 'asleep'/loggedoff in their leanto will in fact trigger a scent
Will this still require the criminal skill, Larceny?
JohnCarver wrote:Actually stealing from the player who is 'asleep'/loggedoff in their leanto will in fact trigger a scent
JohnCarver wrote: His options are to show himself to his trial, and fight the 'ranger' in a fight to the death (or mob of rangers). OR he can try to run away, in which the ranger must wait a set duration of time until the Trial is "over" at which point he can force summon the criminal to the trial
JohnCarver wrote: I have something special planned for the 'existing' alt-vaults that refuse to listen to my warnings to knock it off as well.
AmmaBoss wrote:I bet the murder rate won't go down after patch.
Xelsol wrote:If you can't make the time, don't do the crime.
hamai wrote:1. Is it ok if I just empty them and don't delete them, since it costs to delete?
2. Some players use alts to sell stuff via the forum, do they need to be empty in order to not qualify as an alt-vault?
3. If a raider wants to splash attack and builds a wall AND claims the terrain, will the defender commit a crime by trying to destroy it?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
tweenprinc3ss wrote:Also, I am concerned that without some kind of invulnerability for a few seconds when summoned, as the criminal loads in they will not have to time react to the mob of players waiting for them. When there is a lot going on it can take a good 10-20 seconds for an older machine to load up the game. What stops the mob from taking advantage of this time the criminal is waiting for loading..
tweenprinc3ss wrote:I like a lot of this in theory, however, I think the SUPER high required for the murder skill should be a lowered a bit. This new system already makes it incredibly hard to be a criminal, why not make it easier for baddies to get the skill, thus giving them the option of putting some scents out there.
JohnCarver wrote:Those players were playing a broken system in my opinion and unfortunately will find that Salem is a Permadeath game for EVERYBODY, not just the weak and under-stat players.
JohnCarver wrote:Xelsol wrote:If you can't make the time, don't do the crime.
This is my new catch phrase for the system. Thanks.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child
Claeyt wrote:
My main question is, again, for my mapper friends. What will happen if someone Pclaims over a lean to out in the world? Will that person be able to easily destroy it completely. Will the person with the destroyed lean to immediately lose everything on the ground and 'persist in the world' or will they have to log on first? The way Marp described it on the Vent was more that they would only lose everything if they LOGGED OFF with NO lean to, thus making them have to build a lean
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Claeyt wrote:Will the possible thief need to access the claimstone itself or just any part of the claim emanating from the stone?
Claeyt wrote:Also, lower walls behind superior walls won't be completely destroyed by splash, right? It's still just a percent of the wall. It won't crumble completely if the superior wall is destroyed in front of it? Or is that changing also?
Claeyt wrote:Will unclaimed walls/building/storage still decay completely? Couldn't a scavanger just wait for a wall to decay and crumble then rush in and destroy the claimstone and then scavenge in peace? I like the new system overall, I'm just wondering about any wall decay changes.
Lord_Avu wrote:I quite like that you don't have to level a town just to ounish a criminal.
Inotdead wrote:When I think about it, if someone commits a murder, we can also expect an endless chain of revenge-alts murdering each other in sleep.
KruskDaMangled wrote:And I can see John changing this upwards if he thought people were getting off too easy potentially too assuming it doesn't already give people a means to make you come out of any bomb shelter (no matter how well constructed) and DEAL with them.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Claeyt wrote:
My main question is, again, for my mapper friends. What will happen if someone Pclaims over a lean to out in the world? Will that person be able to easily destroy it completely. Will the person with the destroyed lean to immediately lose everything on the ground and 'persist in the world' or will they have to log on first? The way Marp described it on the Vent was more that they would only lose everything if they LOGGED OFF with NO lean to, thus making them have to build a lean
They would have all their stuff thrown around the ground the minute the leanto is popped. I think the real question is why anybody would bother popping a leanto when they could just do the l3wt option on it and take all their stuff anyway.
Leaving a leanto, unguarded, in the wild, is putting your items at risk.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child
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