Patch 1.2.1 Cold Shoulder

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Re: Patch 1.2.1 Cold Shoulder

Postby Heffernan » Mon Aug 29, 2016 11:40 pm

can we all stop getting away from the fact that there hasnt been shopstuff with this patch? :P
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Re: Patch 1.2.1 Cold Shoulder

Postby Dallane » Mon Aug 29, 2016 11:42 pm

Heffernan wrote:can we all stop getting away from the fact that there hasnt been shopstuff with this patch? :P


We get it. You spent money. stfu and stop spamming about it.
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Re: Patch 1.2.1 Cold Shoulder

Postby MaxPlanck » Mon Aug 29, 2016 11:43 pm

Heffernan wrote:can we all stop getting away from the fact that there hasnt been shopstuff with this patch? :P


Theres no difference between shop stuff and new game content, they are both content. Just enjoy the new stuff instead of asking for more so soon.
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Re: Patch 1.2.1 Cold Shoulder

Postby JohnCarver » Mon Aug 29, 2016 11:46 pm

Heffernan wrote:can we all stop getting away from the fact that there hasnt been shopstuff with this patch? :P


You guys get new shop stuff when I feel like you owe me $$ ¦]

On a semi-serious note though even if I did put in a new shop item. I would have just pushed it through the postmaster for free. I am grateful for your guys continued patience as we find a better groove for development. I will talk to Marp about what we can throw up on the shop though for those who are feeling generous but it might not be until I deliver on a bit more regular schedule.
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Re: Patch 1.2.1 Cold Shoulder

Postby Taipion » Tue Aug 30, 2016 1:23 am

JohnCarver wrote:The thought process I have with most of hydration is that you are expending a 'finite' resource of hydration buff until you have to gluttony again. This is why I felt hydration was always meant to be the 'Nice Thing' of Salem. The more you want to use it, and thus then need to turn to gluttony to balance it out again, the better imo.


Fair enough, I saw your concept behind it already when tea was introduced, and it's a good thing really.

From what I see so far (for the controlable environment at home, where you mostly need phlegm and BB):
- I would not use normal water as a "refresher" it just does not cut it, even for being free, you waste QnQ and lots of time drinking, especially for lower lvl chars that will be useless as they have lower QnQ cap and get less per sip
- Broth seems ok from what it does, a bit cheap maybe, cuts and steaks do the same, that's probaby not right, too, and it does not take % into account which is fine, it just does not seem balanced yet
Further I will probably only use it for heavy studying sessions, as I still need to restore phlegm and I probably won't use plain water for that => eating stuff usually also restores BB => no need for extra regeneration.

Honestly, I did use tea when it was new, but came to only ever use white tea and only for mining excessively, and even then still in combination with food.
Tea now looks pretty bad in comparison, and may need a little tweak, the "just" 15 minutes timer means you need to pay constant attention, and the 10 stacks means you need to put in at least a good bit to get reasonable results, and use it over a certain time at least so it pays off, that's why I almost never use it, as besides mining there are few situations where it is useful to stack up a tea buff and keep it going for at least an hour or so, if then I rather need quick regeneration, which makes food my choice here.

On another note, baguettes are one of my favorite regen foods for BB, they are not exactly cheap but provide high and compact regeneration in the moment you need it.
Now with the broths added, they look pretty bad for what they cost, and I'd rather not see making them cheaper as a fix, but instead making them worth again what they cost.



All in all it's not thaaaat terribly unbalanced as long as you are not talking about 10k+ chars getting full and nigh free regen out of that. :D
I just feel there are still a few points that need to be tweaked to make it blend in perfectly with the other ways Salem has for regenerating,
so please don't take this as a complain but as simpel feedback.
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Re: Patch 1.2.1 Cold Shoulder

Postby JohnCarver » Tue Aug 30, 2016 1:27 am

All sounds like solid feedback for sure. IN the end I didn't think it was a perfect system but definitely saw where we had it balanced to was an 'improvement'. I'll be open to further discussion on where the sweet spot is on those items in the future. I also don't like the idea that players could sustain bile regeneration with only drink and never food but was not sure how I wanted to solve that.
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Re: Patch 1.2.1 Cold Shoulder

Postby Taipion » Tue Aug 30, 2016 1:34 am

JohnCarver wrote:All sounds like solid feedback for sure. IN the end I didn't think it was a perfect system but definitely saw where we had it balanced to was an 'improvement'. I'll be open to further discussion on where the sweet spot is on those items in the future. I also don't like the idea that players could sustain bile regeneration with only drink and never food but was not sure how I wanted to solve that.


For the last part, you could make the QnQ cap calculate in the same way as carry/YB or inspi-gain/BB work, so that much higher stats do not mean (nigh) infinite drinking.

Balancing plain water is a bit tricky, its free and widely available, so it should not be too good, yet as it stands it's kind of useless for the common low humor chars below 100-200 at the very least, I guess look how it's used for a while and decide then...


[edit:] Depending on how you mean "I also don't like the idea that players could sustain bile regeneration with only drink and never food" you could limit the use of drinks to 50%, 75% or whatever% of the max value, only filling till there and not higher.


[edit2:] What I almost forgot, and what I kind of liked in Salem ...some time ago at least... back on Roanoke when I was new to Salem and stuff was balanced differently, food was (at least for us without high %) something we barely had enough of, my best friend constantly went fishing with our many worms to get fish and cook something to eat to regenerate.
With all that nice food that we now have, tea and now drinks, it's like having a supplier on speed dial, and not like ... don't starve.
I see how less caring for "just getting stuff to eat and not starve" took some partly annoying grind out of the game, and in any halfway developed setup you will have an easy time producing all that you need, else it would be nigh impossible to get there for new players. :D
I just want to say I miss it somehow, not sure if it would be a good idea to get that back or how...
Maybe there could be areas that demand more food in some way and you will quickly eat through what you brought with you, so it's a struggle to stay there and work with what you can get locally, not sure where to put that though.
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Re: Patch 1.2.1 Cold Shoulder

Postby JohnCarver » Tue Aug 30, 2016 1:53 am

There may very well be an argument to put the QnQ cap through a sqrt.
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Re: Patch 1.2.1 Cold Shoulder

Postby Khaztropix » Tue Aug 30, 2016 1:59 am

JohnCarver wrote:There may very well be an argument to put the QnQ cap through a sqrt.


Who the ***** is John Carver? What happened to Jorb and Loftar?
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Re: Patch 1.2.1 Cold Shoulder

Postby lachlaan » Tue Aug 30, 2016 2:32 am

JohnCarver wrote: I also don't like the idea that players could sustain bile regeneration with only drink and never food but was not sure how I wanted to solve that.


Clearly need to implement a second sort of full&fed up buff along with peeing. And when you drink too much too fast make it like real life where moving around mini-stuns with a near regurgitation proc xD
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