jophbot wrote:umm, not to be an argumentative ass or anything,
Then you are on the wrong forums
![Trollface ¦]](./images/smilies/troll.gif)
jophbot wrote:umm, not to be an argumentative ass or anything,
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
jophbot wrote:Key rings are made spesifically for keeping keys. It doesn't drop when you KO and you don't loose them if they are on it
umm, not to be an argumentative ass or anything, but my keyring was removed. This is not a question, I wasn't asking if I got stuck inside my gates with my keys on the ground at my KO site, I was telling it straight up - my keyring was removed, no ifs, buts or maybes, whatever you think is supposed to happen. I could not open the gate and my keyring slot was empty. << see, no question marksAnd still a funny story, at least from where I was sitting. The pair of creepy centipedes I had just found disappearing before I got there to pick them up wasn't so funny at the time, but hey, dem's da breaks.
Wikiultra wrote:It probably happened as a result of your character "Striping". Would be nice to find out if this is intended or a bug.
JohnCarver wrote:Then you are on the wrong forums
jophbot wrote:Back on topic +1 for the insanity patch. Didn't think I'd like it much to start with, not a fan of being corralled into a particular style of play or to play on a timer, but the whole thing is nowhere near as restrictive as I originally thought it might be, and it's all really quite amusing and not at all intrusive, so thanks!
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:jophbot wrote:Back on topic +1 for the insanity patch. Didn't think I'd like it much to start with, not a fan of being corralled into a particular style of play or to play on a timer, but the whole thing is nowhere near as restrictive as I originally thought it might be, and it's all really quite amusing and not at all intrusive, so thanks!
Glad you like it. We think it will make the 'start' of Expeditions all that much more interesting as well as players race to tobacco and are 'forced' to manage it.
bologna_man00 wrote:Darwoth wrote:
darkenbear would own any ten average salem players.
Is darkenbear the official name? Looks more like a Gumberoo to me.
http://www.fearsomecreaturesofthelumber ... m/pg11.htm
Claeyt wrote:[
I'm not talking out of my ass about the Rabbits. Darwoth also just said a few pages back that he's never found a pocket watch out in the wild and that he's bought or gotten every one of his from the mailman.
pietin1 wrote:this was for JC only not his ass lickers.
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