Game Development: A Fortunate Providence

Announcements of major changes to Salem.

Re: Game Development: A Fortunate Providence

Postby Thor » Fri Feb 21, 2014 8:02 am

I agree with Darwoth, oh dat russian zerg.
saltmummy wrote:You sad sad little man, my heart weeps for you. Better not go outside or your thin, tissue paper like skin might spontaneously rupture while your fragile sensibilities violently shatter spraying salt and urine all over the street.
User avatar
Thor
 
Posts: 2335
Joined: Wed Jun 12, 2013 10:09 am

Re: Game Development: A Fortunate Providence

Postby jbarefoot » Fri Feb 21, 2014 8:20 am

for those commenting on costs of inspirationals, the first inspirational costs the total number of points it gives you across all the skills, so chestnuts should only be used if you are levelling skills, 'cos they spread points everywhere. might cost about 2k to use, but you need 4-5 of them to reach your skill sort of thing. The more powerful inspirations like logs or shells are more useful for unlocking skills, and keep the chestnuts for grinding up skill levels.

TL:DR dont be inefficient in how you use your starting inspiration, choose the right inspirationals and dont spam them.
jbarefoot
 
Posts: 13
Joined: Sat Dec 15, 2012 12:27 pm

Re: Game Development: A Fortunate Providence

Postby Darwoth » Fri Feb 21, 2014 8:29 am

thats great. i am sure nobody else has realized how they work and THAT must be why they are complaining, not because it is a stupid ***** system or anything like that.
Image
User avatar
Darwoth
 
Posts: 8035
Joined: Sun Aug 12, 2012 5:11 pm
Location: Everywhere

Re: Game Development: A Fortunate Providence

Postby darnokpl » Fri Feb 21, 2014 8:30 am

Server crashed :/
Image
User avatar
darnokpl
 
Posts: 2019
Joined: Thu Aug 02, 2012 12:10 am

Re: Game Development: A Fortunate Providence

Postby Zazzie » Fri Feb 21, 2014 8:34 am

I love this system, keep it.
No has figured out its secrets yet.

:D
User avatar
Zazzie
 
Posts: 2
Joined: Thu Feb 28, 2013 10:31 am

Re: Game Development: A Fortunate Providence

Postby Thor » Fri Feb 21, 2014 8:35 am

Zazzie wrote:I love this system, keep it.
No has figured out its secrets yet.

:D


After figuring those out it still sucks.
saltmummy wrote:You sad sad little man, my heart weeps for you. Better not go outside or your thin, tissue paper like skin might spontaneously rupture while your fragile sensibilities violently shatter spraying salt and urine all over the street.
User avatar
Thor
 
Posts: 2335
Joined: Wed Jun 12, 2013 10:09 am

Re: Game Development: A Fortunate Providence

Postby uncleseano » Fri Feb 21, 2014 8:38 am

I ate some devil wort by accident and lost all my inspiration. Then the server crashed. Then I started losing more inspiration
Last edited by uncleseano on Fri Feb 21, 2014 8:42 am, edited 1 time in total.
User avatar
uncleseano
 
Posts: 260
Joined: Tue Dec 11, 2012 6:04 pm

Re: Game Development: A Fortunate Providence

Postby Darwoth » Fri Feb 21, 2014 8:41 am

Thor wrote:
After figuring those out it still sucks.
Image
User avatar
Darwoth
 
Posts: 8035
Joined: Sun Aug 12, 2012 5:11 pm
Location: Everywhere

Re: Game Development: A Fortunate Providence

Postby DarkNacht » Fri Feb 21, 2014 8:41 am

Good job changing the game to encourage mass alting and zergs even more. That was really what the game needed.
DarkNacht
 
Posts: 2684
Joined: Thu May 02, 2013 11:24 am

Re: Game Development: A Fortunate Providence

Postby enemyunknown » Fri Feb 21, 2014 9:26 am

Stop cryin' like beaten ***** and just leave, as you declared before.
enemyunknown
 
Posts: 212
Joined: Fri Jul 12, 2013 7:25 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 4 guests