Game Development: In the Shadow of Pixels

Announcements of major changes to Salem.

Re: Game Development: In the Shadow of Pixels

Postby Bearcub » Thu Feb 21, 2013 7:53 am

what a hell :( I can't log in:

java.lang.NoClassDefFoundError: javax/media/opengl/awt/GLCanvas
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at com.sun.jnlp.JNLPClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Unknown Source)
at java.lang.Class.getMethod0(Unknown Source)
at java.lang.Class.getMethod(Unknown Source)
at com.sun.javaws.Launcher.executeApplication(Unknown Source)
at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
at com.sun.javaws.Launcher.doLaunchApp(Unknown Source)
at com.sun.javaws.Launcher.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: javax.media.opengl.awt.GLCanvas
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at com.sun.jnlp.JNLPClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 21 more
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Re: Game Development: In the Shadow of Pixels

Postby ysbryd » Thu Feb 21, 2013 7:59 am

me too, is it cause I'm running java6?
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Re: Game Development: In the Shadow of Pixels

Postby loftar » Thu Feb 21, 2013 8:02 am

Bearcub wrote:java.lang.NoClassDefFoundError: javax/media/opengl/awt/GLCanvas
at java.lang.ClassLoader.defineClass1(Native Method)

If you get this error, it's most likely because you're using a copy of the old JNLP file. Go to the Account page and get a new one.

If you use the start menu entry it adds instead of a copy of the JNLP file, JWS will make sure to keep the JNLP file up-to-date for you.
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Re: Game Development: In the Shadow of Pixels

Postby Weeddog » Thu Feb 21, 2013 8:04 am

nerfed my darkness, nerfed my seeds(mine fields, couldn't have restricted field building on mine tiles in the first place?), nerfed my walls. Just come smite me in person Jorbtar, this slow death is cruel.

Edit: don't forget nerfed my fun time due to all this extra upkeep everywhere.
Last edited by Weeddog on Thu Feb 21, 2013 8:06 am, edited 1 time in total.
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Re: Game Development: In the Shadow of Pixels

Postby ysbryd » Thu Feb 21, 2013 8:06 am

fixed! Thanking you very muchly :D
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Re: Game Development: In the Shadow of Pixels

Postby Yes » Thu Feb 21, 2013 8:08 am

Field with 100 90 95 0 influences was deleted because it overlapped by a couple of pixels. Yeah, why not.
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Re: Game Development: In the Shadow of Pixels

Postby Chiprel » Thu Feb 21, 2013 8:09 am

Yes wrote:Field with 100 90 95 0 influences was deleted because it overlapped by a couple of pixels. Yeah, why not.

That should teach You to not abuse in the future!!!!
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Re: Game Development: In the Shadow of Pixels

Postby Mushibag » Thu Feb 21, 2013 8:09 am

Yes wrote:Field with 100 90 95 0 influences was deleted because it overlapped by a couple of pixels. Yeah, why not.

That's what you get for abusing bugs. BAGOUSER!!
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Re: Game Development: In the Shadow of Pixels

Postby thorop » Thu Feb 21, 2013 8:12 am

5 humor alt has the same drain as few hundred humor alt. and torch don't stop the effect. sigh no more glottony mode at my house now
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Re: Game Development: In the Shadow of Pixels

Postby Myrdred » Thu Feb 21, 2013 8:20 am

jorb wrote:
colesie wrote:I can confirm, all 96 of my 4x4 fields are gone. GG Jorbtar I quit


Image



You are an evil, evil bastard jorb.

First time around I'm happy to play by the rules, not a single field was lost in my base.

Next update maybe reintroduce the old h&h feature where structures not build on paved tiles degrade even on claim land.

Seriously your evil, I'm actually sad for the bug abusers.

At least wall spamming is back to an extent. Makeshift-stone-plank.

jorb wrote:
Expect more meaningful content in the wilderness next week.

Enjoy!


We've heard that before.

jorb wrote:
Date: Jul 13 2012

In theory we should be able to focus a bit more on the actual game now, and our priorities in that regard are, roughly and in no particular order:

Proper effects for gear, alchemical purity, metalworking, animal husbandry, more Fearsome creatures in Mordor.

Enjoy!
Last edited by Myrdred on Thu Feb 21, 2013 8:27 am, edited 1 time in total.
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