Patch 1.2.1 Cold Shoulder

Announcements of major changes to Salem.

Re: Patch 1.2.1 Cold Shoulder

Postby hops » Mon Aug 29, 2016 10:13 pm

my Nutsack - JohnCarver 8/29/2016
:lol:
Last edited by hops on Mon Aug 29, 2016 10:15 pm, edited 1 time in total.
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Re: Patch 1.2.1 Cold Shoulder

Postby Heffernan » Mon Aug 29, 2016 10:15 pm

MaxPlanck wrote:Plain Water is 1% max pleghm, Blood of turkey is about 50% max red bile heal, Blood of bear is about 80-85% max red bile heal.


and imagine this when Darwoth gets his 10k bile char from Popham and instantly heals 10k blood :shock:
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Re: Patch 1.2.1 Cold Shoulder

Postby JohnSnow » Mon Aug 29, 2016 10:28 pm

Taipion wrote:... as for the new drinks... I doubt % based regeneration is a good idea...

Meat broth restores 15% bb per sip. Raiders are pleased.
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Re: Patch 1.2.1 Cold Shoulder

Postby Taipion » Mon Aug 29, 2016 10:35 pm

JohnSnow wrote:
Taipion wrote:... as for the new drinks... I doubt % based regeneration is a good idea...

Meat broth restores 15% bb per sip. Raiders are pleased.


This invalidates my statement: "Wow, it would be super dumb to use a 10k+ char for raiding/tanking braziers"
...before I even said that.

(besides ofc, by normal-and-not-popham means it would be stupid to make one 10k tank instead of several 1-2ks...)
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Re: Patch 1.2.1 Cold Shoulder

Postby MaxPlanck » Mon Aug 29, 2016 10:55 pm

Heffernan wrote:
MaxPlanck wrote:Plain Water is 1% max pleghm, Blood of turkey is about 50% max red bile heal, Blood of bear is about 80-85% max red bile heal.


and imagine this when Darwoth gets his 10k bile char from Popham and instantly heals 10k blood :shock:


Its not an instaheal, it regens just like food does.
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Re: Patch 1.2.1 Cold Shoulder

Postby saltmummy » Mon Aug 29, 2016 11:02 pm

JohnSnow wrote:
Taipion wrote:... as for the new drinks... I doubt % based regeneration is a good idea...

Meat broth restores 15% bb per sip. Raiders are pleased.

The crime debuff blocks humor recovery.
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Re: Patch 1.2.1 Cold Shoulder

Postby JohnCarver » Mon Aug 29, 2016 11:04 pm

Indeed you cannot drink these through crime. They are not 'potions' that instantly give biles. They are more meant to be another reason to urge people to use hydration as eating food starts to become quite spammy at higher levels and this might be a nice way to take the edge off.
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Re: Patch 1.2.1 Cold Shoulder

Postby Taipion » Mon Aug 29, 2016 11:10 pm

MaxPlanck wrote:
Heffernan wrote:
MaxPlanck wrote:Plain Water is 1% max pleghm, Blood of turkey is about 50% max red bile heal, Blood of bear is about 80-85% max red bile heal.


and imagine this when Darwoth gets his 10k bile char from Popham and instantly heals 10k blood :shock:


Its not an instaheal, it regens just like food does.


Yea I just realized, was so small/fast on the alt I tried it looked instant. :D
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Re: Patch 1.2.1 Cold Shoulder

Postby Taipion » Mon Aug 29, 2016 11:11 pm

JohnCarver wrote:Indeed you cannot drink these through crime. They are not 'potions' that instantly give biles. They are more meant to be another reason to urge people to use hydration as eating food starts to become quite spammy at higher levels and this might be a nice way to take the edge off.


This, as most of the patch, is a very generous approach, but are you sure this is balanced?
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Re: Patch 1.2.1 Cold Shoulder

Postby JohnCarver » Mon Aug 29, 2016 11:31 pm

The thought process I have with most of hydration is that you are expending a 'finite' resource of hydration buff until you have to gluttony again. This is why I felt hydration was always meant to be the 'Nice Thing' of Salem. The more you want to use it, and thus then need to turn to gluttony to balance it out again, the better imo.
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