...And this is my post for all those Raider tears.AmmaBoss wrote:this system ain't for hermit 100% of the time the bigger team will win.
I disagree. This system ain't for hermit's
WHO MURDER 100%.
This new system makes it much more possible to just peacefully hermit, farm and live. Bases are harder to destroy. There are harsher penalties and greater risks for raiders and murderers, along with greater incentive for large Ranger groups like the old 'Candy Gang' system of Justice.
Players like Darwoth could just ranger murderers if they really wanted but they're not going to be randomly killing people in the woods or killing noobs just outside of Providence anymore without thinking about the risks. I can now recommend to people that they can populate the countryside just outside of Providence in Peace and Safety again.
I'm so glad that the new dev's have pushed us towards joining safer, bigger towns and towards true 'Candy' justice. Praise YGM. His Dream lives on.
fox wrote:Just hoped on new server or world.
Look at the development road map. Expeditions are coming up fast. That means new smaller servers with competitions and possibly new stuff only there.
pestilence123 wrote:I cant kill anyone if I do not buy skill in the store? Or how can I collect scalps to buy the murder skill, if I cant kill anyone without this skill?
You can learn 'Murder' in the game. It will take 350 Cloak and Dagger.
You can kill someone if you either buy the new 'Murderer' Pack in the store or if you learn the New 'Murder' skill in the game. It will just take 350 Cloak and Dagger to learn the skill so there will be fewer murders out there and they'll be more developed. The Murders will be more selective in who they murder. They won't be killing noobs off Providence's claim anymore. The penalties and risks are just too great when some 100 stat Ranger can just track you and kill you if you've gone afk without noticing that they've built a TbC outside your darkness base.
Sinnerman wrote:Game loses any sense.
Sinnerman wrote:It's look like pay for play.
Character development more challenging than what you get when you raid some town.
You can spend a lot of time on character development and eventually be killed by 5 biles character which even don't have Cain & Abel but he has your evidences.
What sense from the walls if they are no longer protects a criminals? What sense of raids if you lose more than get?
Captain James
You can't be killed by a 5 bile character. The new Trial by Combat mechanic is going to be a skill. The simple 'Revenge' mechanic is going to be attached to a skill. Yes you are going to have less raiding and if you do raid you're going to have to watch out for 'Trial by Combat'.
You will get
MORE if you raid because players won't be able to port to town under a Trial by Fire. This means nobody will be able to save their stuff by alt vaulting it or moving it to another base.
alloin wrote:I like most changes, but there's always a thing I really dislike !!
I guess Salem will turn out in a game for another audience
Judaism wrote:I like most of the changes, however they are not going to make it up with the trail by combat system.
Crimes will be reduced to an extremely low number, murder will be off table for 99% of the cases. So it does not really matter how good the other changes are, they are irrelevant.
Nice try tho, nice try.
Both of you just need to expand your fortresses to 1000 x 1000 to avoid being summoned for Combat.
Inotdead wrote:So murder, even righteous, is essentially reserved for villages with people within multiple time zones or jobless people who sleep via polyphasic sleep schedule.
Also a question, what if I drop a TBC and make a quick little base with braziers and walls? Is the criminal forced to fight me inside that makeshift arena, or is he able to choose other place? Or can he answer the call and then simply flee?
There are other options besides murder now. The 'Eye for an Eye' skill is a permanent disability to the criminal without leaving any scents by the ranger. From my understanding it's a big crippling nerf to the characters stats and/or skills.