Let's Get Ready to RUMBLE!

Announcements of major changes to Salem.

Re: Let's Get Ready to RUMBLE!

Postby Trenial » Sat Aug 09, 2014 5:09 am

DarkNacht wrote:
Frakked wrote:Making alchemy tables smaller didn't fix a damn thing in regards to alchemy... just made whatever was accomplished smaller.

Better to have left it alone until you were truly willing to address the mechanism.

All you did was **** off the handful of die-hards who were willing to experiment with it... as is.

Alchemy works fine.


+1
jwhitehorn wrote:It's too bad you're so politically connected
you would have made a great brave

TENT WIDTH
Image

This area, is my area. No squatting allowed.
User avatar
Trenial
 
Posts: 1068
Joined: Fri Nov 23, 2012 6:42 pm
Location: Trail of Tears

Re: Let's Get Ready to RUMBLE!

Postby JohnCarver » Sat Aug 09, 2014 5:28 am

Frakked wrote:Making alchemy tables smaller didn't fix a damn thing in regards to alchemy... just made whatever was accomplished smaller.

Better to have left it alone until you were truly willing to address the mechanism.

All you did was **** off the handful of die-hards who were willing to experiment with it... as is.


WHAT?! Your telling me that the major problem with alchemy was not that tables had too many slots?! I thought for sure by reducing the slots I would have fixed everything. Perhaps 5 is still too many. Do you think 3 will solve everything?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Let's Get Ready to RUMBLE!

Postby DarkNacht » Sat Aug 09, 2014 5:56 am

JohnCarver wrote:
Frakked wrote:Making alchemy tables smaller didn't fix a damn thing in regards to alchemy... just made whatever was accomplished smaller.

Better to have left it alone until you were truly willing to address the mechanism.

All you did was **** off the handful of die-hards who were willing to experiment with it... as is.


WHAT?! Your telling me that the major problem with alchemy was not that tables had too many slots?! I thought for sure by reducing the slots I would have fixed everything. Perhaps 5 is still too many. Do you think 3 will solve everything?

1 slot per table is the ideal fix.
DarkNacht
 
Posts: 2684
Joined: Thu May 02, 2013 11:24 am

Re: Let's Get Ready to RUMBLE!

Postby JohnCarver » Sat Aug 09, 2014 5:58 am

DarkNacht wrote:1 slot per table is the ideal fix.


Random chance of 0 or 1 slot? That way it creates a market for people who want looks-only alchemy tables vs. those who prefer the function versions.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Let's Get Ready to RUMBLE!

Postby DarkNacht » Sat Aug 09, 2014 6:22 am

JohnCarver wrote:
DarkNacht wrote:
WHAT?! Your telling me that the major problem with alchemy was not that tables had too many slots?! I thought for sure by reducing the slots I would have fixed everything. Perhaps 5 is still too many. Do you think 3 will solve everything?

1 slot per table is the ideal fix.


Random chance of 0 or 1 slot? That way it creates a market for people who want looks-only alchemy tables vs. those who prefer the function versions.

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
That would be great. The chance should be a percent equal to 1/10th your PerenP.

JohnCarver wrote:*First Player to Turn in a Hide Cape with THREE Indian Arrowheads in it = $50.00 worth of Store Items.
:D
DarkNacht
 
Posts: 2684
Joined: Thu May 02, 2013 11:24 am

Re: Let's Get Ready to RUMBLE!

Postby Procne » Sat Aug 09, 2014 8:33 am

I'm not sure if I like this power creep. New skills require very high proficiencies, new inspiratrionals give a lot of proficiency points.
Image
Procne
 
Posts: 3696
Joined: Mon Sep 03, 2012 11:34 pm

Re: Let's Get Ready to RUMBLE!

Postby JohnCarver » Sat Aug 09, 2014 8:36 am

Procne wrote:I'm not sure if I like this power creep. New skills require very high proficiencies, new inspiratrionals give a lot of proficiency points.


If you recall the new skills we are adding are part of our new focus on professions. A casual player is meant to achieve a single profession in 1-2 months at best.

As for inspirationals, we added some for noobs and some we felt were middle of the road. Which ones do you feel are overpowered?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Let's Get Ready to RUMBLE!

Postby Kandarim » Sat Aug 09, 2014 8:39 am

I like that there are now also new skills that take so much. And honestly, it's still very possible to get all of them in an acceptable time table - it just takes a bit of effort and perseverance (or flowers ¦] )
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: Let's Get Ready to RUMBLE!

Postby Kandarim » Sat Aug 09, 2014 8:49 am

JohnCarver wrote:
DarkNacht wrote:1 slot per table is the ideal fix.


Random chance of 0 or 1 slot? That way it creates a market for people who want looks-only alchemy tables vs. those who prefer the function versions.


does that mean we will get liftables trade? :)
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: Let's Get Ready to RUMBLE!

Postby JohnCarver » Sat Aug 09, 2014 8:50 am

One of our primary focuses is to make sure there is more socialization. We feel that by having skills where only a handful of players or acquaintances might have them it will force players to get to know Tailors and Fine Leather Crafters. Even the steam distillation process we added was so that Fine Leathercrafters could make arrangements with Alchemists to share in the workload.
Kandarim wrote:
does that mean we will get liftables trade? :)


Now anytime soon. It is not high on our list.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 12 guests