Game Development: As Above, so Below

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Re: Game Development: As Above, so Below

Postby L33LEE » Tue Apr 09, 2013 1:52 pm

Darwoth wrote:two guys with 150ish to their stats working together who know the combat system (unlike potjeh) instead of spamming thrusts can take out a 500 stat character easily.

in fact once the purity changes settle down i will probably use the remaining stocks of my high purity food to help create a few 150 - 200 stat characters instead of trying to further increase the stats any "superman" characters i may have.


unless the 150ish players have top end pvp equipment, (I guess the 500 stat character is fully kitted with 6-8 skulls etc), the 500 bile char could stand there and watch the 2 x 150's thrust him and run out of YB before his blood reaches 0.

Having 100-200 biles is meaningless with todays standards of equipment, a 100 bile char would physcially not be able to kill a 200 bile char with pure thrusts, if the 200 bile char has any decent equipment.
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Re: Game Development: As Above, so Below

Postby Potjeh » Tue Apr 09, 2013 2:27 pm

Darwoth wrote:two guys with 150ish to their stats working together who know the combat system (unlike potjeh) instead of spamming thrusts can take out a 500 stat character easily.

Them's big words there. Care to elaborate?
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Re: Game Development: As Above, so Below

Postby Darwoth » Tue Apr 09, 2013 2:38 pm

Potjeh wrote:Them's big words there. Care to elaborate?



nope
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Re: Game Development: As Above, so Below

Postby Potjeh » Tue Apr 09, 2013 2:39 pm

Ie you're full of it.
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Re: Game Development: As Above, so Below

Postby Yourgrandmother » Tue Apr 09, 2013 2:43 pm

Potjeh wrote:Ie you're full of it.


No he's not ;)
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Re: Game Development: As Above, so Below

Postby Scilly_guy » Tue Apr 09, 2013 3:04 pm

I planted some pumkins in a field I had prepared with 50% lead humus and they came out 4% lead, the seeds had been about 1%.
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Re: Game Development: As Above, so Below

Postby Darwoth » Tue Apr 09, 2013 3:06 pm

was it a new field or an old field?
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Re: Game Development: As Above, so Below

Postby Scilly_guy » Tue Apr 09, 2013 3:14 pm

An old field it had about 60% influence in column 4.

I also just pulled a branch from my tree which grew in a 0% pot, in 50% lead humus with 2% lead water and (the tree isn't fully grown) the branch is 30.61 lead, giving a 1.05 multiplier.
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Re: Game Development: As Above, so Below

Postby Potjeh » Tue Apr 09, 2013 3:18 pm

Yourgrandmother wrote:
Potjeh wrote:Ie you're full of it.


No he's not ;)

Lemme guess, imbalance? Have you actually tried this? Because I just don't see it working unless the 500 guy has no clue what he's doing.
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Re: Game Development: As Above, so Below

Postby Claeyt » Tue Apr 09, 2013 3:26 pm

L33LEE wrote:
Darwoth wrote:two guys with 150ish to their stats working together who know the combat system (unlike potjeh) instead of spamming thrusts can take out a 500 stat character easily.

in fact once the purity changes settle down i will probably use the remaining stocks of my high purity food to help create a few 150 - 200 stat characters instead of trying to further increase the stats any "superman" characters i may have.


unless the 150ish players have top end pvp equipment, (I guess the 500 stat character is fully kitted with 6-8 skulls etc), the 500 bile char could stand there and watch the 2 x 150's thrust him and run out of YB before his blood reaches 0.

Having 100-200 biles is meaningless with todays standards of equipment, a 100 bile char would physcially not be able to kill a 200 bile char with pure thrusts, if the 200 bile char has any decent equipment.

Yeah, I've got to agree with L33Lee and Potjeh here. The 150's would have to be fully kitted out and really good at PVP, and the 500 plus would have to be pretty useless. I'm not saying a 150 stat guys is completely useless, I'm just saying he could never stand up to a 500 stat guy even with a couple of buddies. Just for all the newbs out there reading this, there's maybe 5-10 500 stat guys, and maybe another 30 400 stat guys in the whole game, so don't start having nightmares about them or anything.
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