Insanity!

Announcements of major changes to Salem.

Re: Insanity!

Postby TotalyMeow » Tue Jun 02, 2015 5:31 pm

Claeyt wrote:Murder Alts? Of course that's a thing. Buy a 50 stat guy murder and save your main combat alt. That's what they used at the Battle of Lake Nod. All the murders were done with Yasso's throw away murder alt.

Also they wouldn't be able to tell it was a 2 day old alt until they got the scalp score. The benefit is that they don't have to risk their 500 stat combat alt to a TbC.

This patch (with the timers specifically) just makes it much, much less safe for mid level players without adequate defenses up yet. My proof is that Darwoth loves it so much and is talking about how great it is.


I never said Murder alts aren't a thing. I know people tend to separate their combat, raiding, and murder abilities now. I'm saying that it absolutely IS possible to KO someone and notice that they ran in panicked circles when chased, sounded like a newbie when spoken to, are wearing crappy new gear, and aren't carrying anything of great value. You may need to murder someone and scalp them before you realize that it was a waste of time and a needless risk, but most people will not. I offer as evidence the fact that it has been a very long time since I have seen any newbie ragequit threads by any new player claiming that some veteran appeared out of nowhere and murdered them. Hell, there hasn't even been a 'chief style' thread where someone was held ransom in a KO while being forced to post something stupid on the forums for the amusement of all.

Furthermore, it's supposed to be less safe. We've been meaning to put those logout timers in since we added the speed increase of Tiny Pocketwatch. I think that was almost a year ago, with the PvP changes. Salem has been in easy mode all that time just because so many other things were more important. We added beds with this timer; you want to be 'safe' as a midlevel player while wandering? Build beds at spaced intervals along the routes you follow. Learn to carry and use escape items. Learn some PvP; it's a LOT easier to run away than it is to chase.
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Re: Insanity!

Postby Claeyt » Tue Jun 02, 2015 6:00 pm

McTc wrote:I don't understand why you guys whine about this.
I have yet to see a game where newbie would have upper hand on experienced players.

It is normal that experienced player has better gear and preparation than newbie.

Instead of whineing, help the newbies, take them to your towns, teach them to play, or stand up to criminals and make order to the server where people don't kill newbies.

If a newbie want and desires to survive the salem, he can, all he need is a bit of will and wizdom.

Besides that, JC clearly said, and if you guys havent realised it yourself yet, log on and try, IT WORKS, you can make bed out of leaves and branches and use that to log out instantly!

Salem is meant to be harsh and hard, stop trying to change that.

1. It's not a matter of a noob having the upper hand ever, it's about a noob being KO'd with one hit after being chased down.

2. The gear level is fine, but there is zero defense for a noob caught outside a wall now.

3. I'm getting sick of the argument being made of "just help the noobs then". I've done more than almost anyone to help noobs in this game and a game shouldn't require that a veteran player "help or teach" noobs so that they're not killed in it before they understand why.

4. He doesn't just need will and wisdom, he also needs the luck that he's not found outside his gate by players like Darwoth who just one hit him and then kill him.

5. Players can't just make leaf beds anywhere to log off over and over as they chop trees, dig, hunt or forage in the area around their claim. Even if they made leaf beds in specific areas and ran to them it's still a run and a right click. It's too much of a silly chore to make bolt hole beds around your claims everywhere imo.

6. Harsh games are why I play this game but harsh games with no instructions, needless bed making just to be safe, and automatic perma-death mechanics with little available help makes it too hard to get into this game and love it like most of us veterans do. The beauty of 'Don't Starve' with it's 'starvation' and 'madness' was it's constant seamless easily fixed and understood mechanics. If you got attacked by an animal in don't starve you didn't lose months of work. It had seamless understanding on how to find out what was happening to you and then logical fixes for it. I think Salem's almost there, but only if we keep reminding the Dev's that unlike them or veteran players who read the forums, new players aren't going to understand why they're getting sick and hearing voices or have any idea how to fix it without digging through the forums, or for that matter 'how that griefer just sprinted up to them and one hit them and killed a character they've worked a week on'.

Also, I really don't mind the insanity mechanic. I think it's got some problems with it just like Disease does but at least you don't catch it from dead bodies or griefer plague alts if you simply port to town. Overall it's a solid mechanic. The first time someone loses some store bought stuff because of the invo drops/burning and posts another 'I hate Salem' video I'm going to say I told you so. I'd like Insanity to be a little bit more based on being in the Darkness but it's not too harsh overall imo.

Like I said before, the logout wait is by far the biggest change to the game this patch has and will lead to many, many more deaths than insanity ever will.
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Re: Insanity!

Postby pistolshrimp » Tue Jun 02, 2015 6:13 pm

Claeyt wrote:[Like I said before, the logout wait is by far the biggest change to the game this patch has and will lead to many, many more deaths than insanity ever will.


Even if this were true, it would be a good thing.
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Re: Insanity!

Postby JohnCarver » Tue Jun 02, 2015 6:14 pm

pistolshrimp wrote:Even if this were true, it would be a good thing.


+1
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Re: Insanity!

Postby Yes » Tue Jun 02, 2015 6:15 pm

How is losing a char that took you 10 hours to lvl up while playing an exciting game a bad thing?
10,20,50. whatever. there are also last will and graves
Last edited by Yes on Tue Jun 02, 2015 6:16 pm, edited 1 time in total.
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Re: Insanity!

Postby Claeyt » Tue Jun 02, 2015 6:16 pm

TotalyMeow wrote:I never said Murder alts aren't a thing. I know people tend to separate their combat, raiding, and murder abilities now. I'm saying that it absolutely IS possible to KO someone and notice that they ran in panicked circles when chased, sounded like a newbie when spoken to, are wearing crappy new gear, and aren't carrying anything of great value. You may need to murder someone and scalp them before you realize that it was a waste of time and a needless risk, but most people will not. I offer as evidence the fact that it has been a very long time since I have seen any newbie ragequit threads by any new player claiming that some veteran appeared out of nowhere and murdered them. Hell, there hasn't even been a 'chief style' thread where someone was held ransom in a KO while being forced to post something stupid on the forums for the amusement of all.

Man, I'd almost forgotten about all those hundreds of rage quit threads and my warnings how griefing like that was lowering the player base

Also, you're absolutely right. I can only imagine what the game population would have been like if we hadn't had griefer assholes like 'The Chief' running around one-hit/killing noobs all the time. We'd probably have had a nice solid player base for the 'lesser' dev's to grow the game in a bad way and maybe we'd still even have a game publisher attached to the game and thousands of noobs trying it out from their site. :roll:

TotalyMeow wrote:Furthermore, it's supposed to be less safe. We've been meaning to put those logout timers in since we added the speed increase of Tiny Pocketwatch. I think that was almost a year ago, with the PvP changes. Salem has been in easy mode all that time just because so many other things were more important. We added beds with this timer; you want to be 'safe' as a midlevel player while wandering? Build beds at spaced intervals along the routes you follow. Learn to carry and use escape items. Learn some PvP; it's a LOT easier to run away than it is to chase.

Why is making bed bolt holes around your base now a thing? It still doesn't stop people from one hit KO'ing a 50 stat mid level player without fear of a TbC. That mid level guy can never win that TbC, just harass them with it and the stockades if they have the money.

As for pocket watches, I've killed thousands of rabbits and maybe a hundred March Hares this world and I've yet to get a pocket watch. Why are they so rare anyways, they only give a speed boost or a one use inspi. They and cricket fiddles are waaay to rare for their actual use potential. Why not make them less rare so that noobs can actually find them and be a little safer after testing one or two.
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As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Insanity!

Postby RainbowMoostache » Tue Jun 02, 2015 6:22 pm

Only the knowledgeable will be much fortunate to survive, Claeyt. It's just how the game is played out. They'll learn from the experiences.
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Re: Insanity!

Postby Claeyt » Tue Jun 02, 2015 6:24 pm

pistolshrimp wrote:
Claeyt wrote:[Like I said before, the logout wait is by far the biggest change to the game this patch has and will lead to many, many more deaths than insanity ever will.


Even if this were true, it would be a good thing.


JohnCarver wrote:+1

Why is veteran players chasing and one hitting noobs and mid level players randomly in the woods a "good thing". I'd much rather have killing be between multiple groups of veteran players on alts that they can replace easily like the epic battle at Lake Nod. Darwoth griefing noobs isn't fun drama. Darwoth hunting down scented criminals with decent base defense and killing them or chopping off their hands is much more what I'd rather see this game be.

Killing in Salem should be the end punishment for an increasing prevalent life of crime, witchcraft and politics, not some noob lying next to a stick bed he almost was able to click on before a vet player one hit him just to grief him.

Yes wrote:How is losing a char that took you 10 hours to lvl up while playing an exciting game a bad thing?
10,20,50. whatever. there are also last will and graves

No brand new player with no knowledge of the game gets to 50 humours and skilled up in 10 hrs.
Last edited by Claeyt on Tue Jun 02, 2015 6:27 pm, edited 2 times in total.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Insanity!

Postby JohnCarver » Tue Jun 02, 2015 6:25 pm

Then why don't you make a ranger to kill any veteran players you think are doing it?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Insanity!

Postby loleznub » Tue Jun 02, 2015 6:37 pm

JohnCarver wrote:Then why don't you make a ranger to kill any veteran players you think are doing it?


That requires effort, which is something many people don't feel like applying.
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