Claeyt wrote:Murder Alts? Of course that's a thing. Buy a 50 stat guy murder and save your main combat alt. That's what they used at the Battle of Lake Nod. All the murders were done with Yasso's throw away murder alt.
Also they wouldn't be able to tell it was a 2 day old alt until they got the scalp score. The benefit is that they don't have to risk their 500 stat combat alt to a TbC.
This patch (with the timers specifically) just makes it much, much less safe for mid level players without adequate defenses up yet. My proof is that Darwoth loves it so much and is talking about how great it is.
I never said Murder alts aren't a thing. I know people tend to separate their combat, raiding, and murder abilities now. I'm saying that it absolutely IS possible to KO someone and notice that they ran in panicked circles when chased, sounded like a newbie when spoken to, are wearing crappy new gear, and aren't carrying anything of great value. You may need to murder someone and scalp them before you realize that it was a waste of time and a needless risk, but most people will not. I offer as evidence the fact that it has been a very long time since I have seen any newbie ragequit threads by any new player claiming that some veteran appeared out of nowhere and murdered them. Hell, there hasn't even been a 'chief style' thread where someone was held ransom in a KO while being forced to post something stupid on the forums for the amusement of all.
Furthermore, it's supposed to be less safe. We've been meaning to put those logout timers in since we added the speed increase of Tiny Pocketwatch. I think that was almost a year ago, with the PvP changes. Salem has been in easy mode all that time just because so many other things were more important. We added beds with this timer; you want to be 'safe' as a midlevel player while wandering? Build beds at spaced intervals along the routes you follow. Learn to carry and use escape items. Learn some PvP; it's a LOT easier to run away than it is to chase.