Also, I got bit by timber rattler too...

DeepSixed wrote:2. Creating inspirations creates the possibility of multiple occurences which is great- the problem is if I create two separate bundles of ZERO percent havest masque... if there is even a .2 difference in purity... (over-all purity is still ZERO) they won't stack.
Darwoth wrote:cant comment yet on "inspiration" yet since i do not how quickly it will regen, but starting with 150k or so and the fact that newb inspirationals use over 2k of that it also sounds like more bad design, basically an artificial limiter as to how fast you can advance just like havens **** curio system. (lol a taste of autumn uses 3800 inspiration)
sabinati wrote:are you people that are complaining actually running out of inspiration or is this poison mushrooms all over again
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
sabinati wrote:are you people that are complaining actually running out of inspiration or is this poison mushrooms all over again
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT wrote:Pushing BB seems to help (some), but it's still way too slow. It'll keep people from getting murder in the first several hours, but it'll keep people from doing much of anything else very quickly, either, including getting the noob skills.
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