Game Development: Theatrum Chemicum

Announcements of major changes to Salem.

Re: Game Development: Theatrum Chemicum

Postby ysbryd » Thu Apr 18, 2013 6:45 am

Uh, okay, will get back to you next wednesday, by which time I MIGHT start understanding all this :lol:
Seriously tho, thanks Jorbtar, for all your hard work slaving over a hot thingy alembic and bringing us weekly updates PRAS
Is terminally confused and her head hurts
User avatar
ysbryd
 
Posts: 524
Joined: Sat Feb 09, 2013 1:16 pm
Location: Wales

Re: Game Development: Theatrum Chemicum

Postby colesie » Thu Apr 18, 2013 6:45 am

Allow cuttings to grow back regularly
Beep Boop Bop
My builds (Under Occupation)
Image
Have you given haven a try? ◕‿◕
User avatar
colesie
 
Posts: 4753
Joined: Thu Oct 04, 2012 6:20 pm
Location: Ontario, Canada

Re: Game Development: Theatrum Chemicum

Postby Khaztropix » Thu Apr 18, 2013 6:48 am

hikkikomori wrote:Jorb, you have forgotten to metion the metal chest, removed from Boston, which is another cheating backstab from the developers. :? An noone seems to be willing to return it's contens.


You are welcome. We had Jorb nuked it and then we all did the Safety Dance to rejoice.
Khaztropix
Prince of the Gingerbread Men
I ride horse with Gods
User avatar
Khaztropix
 
Posts: 378
Joined: Sat Dec 29, 2012 1:29 am

Re: Game Development: Theatrum Chemicum

Postby darnokpl » Thu Apr 18, 2013 6:49 am

loftar wrote: That was, for instance, our reason for lowering wall HP and soak -- that is, because we assume people will generally reach lower humour values than the previous (broken) ones which may only have been possible with 100% pure (broken) crops to back them.


What about people that still have 300-400 biles? I hope you killed that characters :|

Yourgrandmother wrote:
You know what it takes to gluttony a village of fighters? Set aside some time and cook thousands of pumpkin pies, make hundreds and hundreds of cabbage crumbs. hundreds and hundreds of cabbage cakes. Storage of 1,500+ just for gluttony.


So now people won't create few alts per player so easily, that is change in good direction.

Yourgrandmother wrote:These time based alchemy tables won't do ****.

We lost the ability to MASS PRODUCE crops and mass cook food.


Mass production wasn't fun, another change in good direction.

Yourgrandmother wrote:Fields and humus is the ISSUE and this alchemy / pressure cooker **** is not a solution not even close. How the hell are people going to penetrate 500 brazier hearth vaults when they have to sit there with stupid alchemy tables waiting on values to change and micromanage all compost bins and worms to get 10% of the results of the past?


Farmers doesn't go to war, they are too busy for that ;)

Darwoth wrote:i am also (still) curious why 88% seeds and 88% humus produces 69% garbage, seems that something is broken or there is now a hardcap.


Yea got same issue, but I think that fields may have now some low purity and maybe in time they are going to level up.
Image
User avatar
darnokpl
 
Posts: 2019
Joined: Thu Aug 02, 2012 12:10 am

Re: Game Development: Theatrum Chemicum

Postby ysbryd » Thu Apr 18, 2013 7:01 am

So lots of new things to build in my pilgrims hovel/alchemy lab. What I need now is some weird lighting to go in there, some cobwebs and herbs to hang from the ceiling and some bats :D oooh oooh and a soundtrack of things bubbling in cauldrons... and and... a witches hat that makes everything I do in there work better... and and... more coffee so I can get my head round how all this works before I manage to blow myself and my base to kingdom come
Is terminally confused and her head hurts
User avatar
ysbryd
 
Posts: 524
Joined: Sat Feb 09, 2013 1:16 pm
Location: Wales

Re: Game Development: Theatrum Chemicum

Postby darnokpl » Thu Apr 18, 2013 7:18 am

Wtf character with 50 phlegm destroyed 10% of stone wall and phlegm dropped to 40 :| I hope this wall nerf is bad joke.
Image
User avatar
darnokpl
 
Posts: 2019
Joined: Thu Aug 02, 2012 12:10 am

Re: Game Development: Theatrum Chemicum

Postby Mereni » Thu Apr 18, 2013 7:28 am

Has anyone gotten the test tubes to work yet? My baseline items sat in there for over 2 hours and nothing happened. I thought maybe the server reset caused them not to be recognized, so I took them out and put them back in. It's been an hour and a half now and still nothing has happened.

I also wonder about cuttings. I took cuttings of some trees 3 weeks and 3 days ago and they haven't grown back yet. I thought they were supposed to come back every 2 weeks?
User avatar
Mereni
 
Posts: 1839
Joined: Fri Dec 14, 2012 8:26 am

Re: Game Development: Theatrum Chemicum

Postby RuneNL » Thu Apr 18, 2013 7:39 am

Less skill grinding! <3
User avatar
RuneNL
 
Posts: 717
Joined: Thu Mar 07, 2013 12:28 am

Re: Game Development: Theatrum Chemicum

Postby colesie » Thu Apr 18, 2013 7:47 am

jorb wrote:--- Siege Changes ---
Trial by Fire reduced to half HP and has less soak
Walls slightly reduced in HP & Soak

http://www.youtube.com/watch?v=s8LIRtPnuA8
Beep Boop Bop
My builds (Under Occupation)
Image
Have you given haven a try? ◕‿◕
User avatar
colesie
 
Posts: 4753
Joined: Thu Oct 04, 2012 6:20 pm
Location: Ontario, Canada

Re: Game Development: Theatrum Chemicum

Postby Bittereinder » Thu Apr 18, 2013 9:09 am

Interesting stuff.

Too bad I raised my proficienicies by the dozens a few day s ago. ¦]

(IMO walls didn't need to be downgraded though).
Bittereinder
 
Posts: 43
Joined: Mon Dec 24, 2012 2:05 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 52 guests