Game Development: Under Pressure

Announcements of major changes to Salem.

Re: Game Development: Under Pressure

Postby Banok » Thu Apr 11, 2013 8:05 am

Needs more horses.
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Re: Game Development: Under Pressure

Postby darnokpl » Thu Apr 11, 2013 8:24 am

Banok wrote:Needs more horses.


This and new mining system, since we need high purity iron for cookers...
why ovens purity does not influence food like in HnH? It was a lot simpler and logical :|

Here we have random chance for slotting and now for making purity better... cmon random is evil in crafting games, I dislike idea of losing resources because I didn't had enough luck.
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Re: Game Development: Under Pressure

Postby Erunildo » Thu Apr 11, 2013 8:52 am

I think the worms make farming a bit easier,at least now you can make a batch of worms with the element you need instead of constantly trying to find different elements stuff to throw in the compost bin (or do worms get destroyed after some time?).

Just a question though,what are the "plants" that worms eat? Seeds,shrooms,actual potted plants,choppings? Also do worms get stronger the longer you leave them in the container and feed them plants? Or are they capped by skills/purity of plants?

Thanks
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Re: Game Development: Under Pressure

Postby iamah » Thu Apr 11, 2013 9:18 am

Last edited by iamah on Thu Apr 11, 2013 9:35 am, edited 6 times in total.
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Re: Game Development: Under Pressure

Postby Wournos » Thu Apr 11, 2013 9:23 am

Hmm, from first glance this seems to reduce some of the headache the purity from the past 7 days caused. I'm not holding my breath though.
Now I need to get some damn worms.
Reminder to self: Patience is a virtue.
If Apple blocks Java on Mac: delete
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Re: Game Development: Under Pressure

Postby ysbryd » Thu Apr 11, 2013 9:29 am

Okay what will go in the cooker?
If I have good clay and put an average lime and flint in there will they all go to the level of the clay?
Or is it just vegetable matter?
Is terminally confused and her head hurts
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Re: Game Development: Under Pressure

Postby Hans_Lemurson » Thu Apr 11, 2013 9:47 am

Hmm...in pressure cooker, Dross + Cabbage seed head = ?

Also maybe it should just be called a "Bomb", given what the word originally meant and its potential for hilarity.
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Re: Game Development: Under Pressure

Postby ysbryd » Thu Apr 11, 2013 9:51 am

Good job my stove is a reasonable distance from my claim stone :shock:

Okay fresh out of the kiln... it will take inorganic mats, but only two slots... question... do I make more and risk doubling/tripling etc the force of the inevitable explosion?
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Re: Game Development: Under Pressure

Postby lachlaan » Thu Apr 11, 2013 10:03 am

This is why I wish there were more clarity in the patch notes. I get that this is beta, but we shouldn't need Hans Lemurson and all the other brave testers to determine how stuff works, so that we can understand what the patch notes actually meant :P See, I was under the impression that a single item's highest alchemical values will sort of equalize, for every item. Or at least that the second highest alchemical value will rise to reach the value of the highest. Now people are right in also wondering wether the values are affected between items in the same cooker. So which is it in the end? 40/30/15/15 - > 40/40/10/10 for one item, or 50/15/15/20 + 20/40/20/20 would result in 50/15/15/20 + 16.6/50/16.6/16.6 ? I'll have to do some testing, sigh. But I really do hope patch notes will evolve into "List of items will behave according to the formula [formula] and be influenced by [thing1] and [thing2] by [amount1] and [amount2] respectively", as opposed to "We changed something, it's related to a tool, and a craftable recipe. Have fun finding out what it is!"
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Game Development: Under Pressure

Postby Yuka » Thu Apr 11, 2013 10:06 am

Put a 1.45 piece of granite in 1,07 cooker.
Before: 30,58 and 37,23
After: 31,58 and 37,23

By the way a 2,79 bar of iron has turned in 0% Funny foam
Last edited by Yuka on Thu Apr 11, 2013 10:11 am, edited 1 time in total.
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