Game Development: As Above, so Below

Announcements of major changes to Salem.

Re: Game Development: As Above, so Below

Postby loftar » Thu Apr 04, 2013 5:00 am

Claeyt wrote:What we need is some sort of humor drain on people over 100 humors. Say, you lose 1 humor per real time day for every humor you have over 100, then 2 humor a day for every humor you have over 200, 3 per day for 300, etc....

One problem with that is that decay is a rather boring mechanic.
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Re: Game Development: As Above, so Below

Postby Claeyt » Thu Apr 04, 2013 5:01 am

loftar wrote:
Claeyt wrote:What we need is some sort of humor drain on people over 100 humors. Say, you lose 1 humor per real time day for every humor you have over 100, then 2 humor a day for every humor you have over 200, 3 per day for 300, etc....

One problem with that is that decay is generally regarded as a boring mechanic.

but we have decay on everything else, stalls, buildings, etc...why not also on health, you don't eat, you get weak.
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As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Game Development: As Above, so Below

Postby colesie » Thu Apr 04, 2013 5:03 am

We have a decay on will to play as well ¦]

No but really good luck sorting this out :/
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Re: Game Development: As Above, so Below

Postby loftar » Thu Apr 04, 2013 5:03 am

To begin with, buildings don't decay on your claim, though. And yes, personal claims also have decay, but only because I haven't been able to figure out any better mechanic than that. :)

(And yes, I am implying that no decay on humours is better than having decay on them.)
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Re: Game Development: As Above, so Below

Postby csnow » Thu Apr 04, 2013 5:03 am

Claeyt wrote:What we need is some sort of humor drain on people over 100 humors. Say, you lose 1 humor per real time day for every humor you have over 100, then 2 humor a day for every humor you have over 200, 3 per day for 300, etc....

This would require that monster humor folk have to keep eating and keep playing. Eventually if they go on vacation for a week or two, they dropped 40 humors. It's the only way for the developers to keep it fair while also letting all the new players get there also. It would be a soft cap of 100.
*Make an even better bonus to this already stupid thing that has come upon us*

this update makes it pretty much impossible for anyone to start playing salem, lol..
and ***** everyone over that is currently playing, in addition to what i said before.
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Re: Game Development: As Above, so Below

Postby loftar » Thu Apr 04, 2013 5:04 am

colesie wrote:We have a decay on will to play as well ¦]

I know. I weren't expecting you to ever stop hating us. :)
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Re: Game Development: As Above, so Below

Postby tweenprinc3ss » Thu Apr 04, 2013 5:05 am

Yourgrandmother wrote:As a farmer, my thoughts on this update...

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This.
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Re: Game Development: As Above, so Below

Postby Yourgrandmother » Thu Apr 04, 2013 5:05 am

loftar wrote:
Yourgrandmother wrote:Anyone with a 300+ bile character on Jamestown/Roanoke will remain god-like for months to come as catching up to them will be a near impossiblity, I guess that's a good thing...

While this is true, and is a matter that Jorb and I will surely come to discuss, I'm sure you're not actually suggesting that the proper solution to this problem be that alchemy remain retarded forever?


No but 'baby' steps would be preferred.

Last week you introduce some well as update day.

This week you introduce multiple industries and grinds all needed to combine to farm. All current fields planted before patch are going to turn out garbage.

Now it's like.

Oh now you need to grind 4 different ore mines 60%+ to make nails that affect your humus from composts.

Oh now you need to grind 4 different tree types (from 0) to make boards to make humus from your composts.

Enjoy the 1% water from your nearby lake to make those potted trees.

Oh now you need to have an intricate compost bin system colour coded over your fields so you accidentally don't put the wrong crop (which is now taking a nosedive) while will greatly affect the seed quality which was already a ***** to begin with to grow beforehand.

Etc. etc.

This update is more game changing than all the previous updates combined since I started playing in November.
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Re: Game Development: As Above, so Below

Postby Claeyt » Thu Apr 04, 2013 5:06 am

loftar wrote:
colesie wrote:We have a decay on will to play as well ¦]

I know. I weren't expecting you to ever stop hating us. :)


We don't hate you. :D . We love you guys.
It's just becoming harder and harder to catch the top players, letting them to do what they want.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Game Development: As Above, so Below

Postby colesie » Thu Apr 04, 2013 5:06 am

loftar wrote:
colesie wrote:We have a decay on will to play as well ¦]

I know. I weren't expecting you to ever stop hating us. :)

I don't hate you :) <3
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