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Re: Game Development: Gunpowder Plot

PostPosted: Thu Mar 07, 2013 7:02 am
by Glennfinnan
No, I only refered to the part that you got wrong and corrected it.
And I'm not really sure if it is absurd [maybe only for the moment being], if we will be able to make musket balls and gunpowder ourselves. Just like you don't buy metal bars for 200 silver each.

Re: Game Development: Gunpowder Plot

PostPosted: Thu Mar 07, 2013 7:08 am
by robert
Glennfinnan wrote:No, I only refered to the part that you got wrong and corrected it.
And I'm not really sure if it is absurd [maybe only for the moment being], if we will be able to make musket balls and gunpowder ourselves. Just like you don't buy metal bars for 200 silver each.

bars can and should beable to make balls. 1800's regulars would use tin toy soldiers for bullets. so i dont see why we cant take 1 iron bar and smelt it down in to 5-10 balls (if we use the nail system...) leave powder as an npc shop buyable until salt peter/sulfur is a mineable resource then its just

GG

Re: Game Development: Gunpowder Plot

PostPosted: Thu Mar 07, 2013 7:11 am
by FearTheAmish
robert wrote:
Glennfinnan wrote:No, I only refered to the part that you got wrong and corrected it.
And I'm not really sure if it is absurd [maybe only for the moment being], if we will be able to make musket balls and gunpowder ourselves. Just like you don't buy metal bars for 200 silver each.

bars can and should beable to make balls. 1800's regulars would use tin toy soldiers for bullets. so i dont see why we cant take 1 iron bar and smelt it down in to 5-10 balls (if we use the nail system...) leave powder as an npc shop buyable until salt peter/sulfur is a mineable resource then its just

GG


they would use LEAD soldiers not Iron... which was what those bars are. Which was amazingly scarce in the New World because Lead goes with Silver, yes it can be found solo but is not common.

Re: Game Development: Gunpowder Plot

PostPosted: Thu Mar 07, 2013 7:26 am
by Potjeh
Sweet update, but how come you didn't include Guy Fawkes masks in an update titled Gunpowder Plot?

Re: Game Development: Gunpowder Plot

PostPosted: Thu Mar 07, 2013 7:27 am
by Mereni
It's extremely easy to accidentally shoot a smooth stone. :( And yeah, it's pretty tough to hunt small game now. Shooting it with a slingshot and then stabbing it the moment it attacks is doable, but all the stones I have to carry means no more gathering stuff for inpsirationals while hunting and no more butchering on site. :(

Re: Game Development: Gunpowder Plot

PostPosted: Thu Mar 07, 2013 7:43 am
by SnoopDogg
As a new player how am I meant to hunt rabbits anymore? I can't even get close enough to hit them. You just made it even harder for new players to start on the game.

Re: Game Development: Gunpowder Plot

PostPosted: Thu Mar 07, 2013 7:51 am
by dageir
Do frogs run away aswell?

Re: Game Development: Gunpowder Plot

PostPosted: Thu Mar 07, 2013 7:53 am
by markost
Nice update.
Slingshot is nice, adds a challenge to hunting. Yet to try muskets.
Also, agree with people calling for a rock bag, without one, hunting small game is too much of a hassle, not hard, just a hassle.
Didn't notice problems with accuracy.

Also, calm down people, its beta, so guess who's job it is to do the testing?
A lot more stuff will be added in future, and these updates will be tweaked, taking into consideration our feedback.

Re: Game Development: Gunpowder Plot

PostPosted: Thu Mar 07, 2013 7:58 am
by FearTheAmish
Okay so just tried the slingshot it does piddly damage but its just for tagging. Honestly besides deer (which is a pain with either because they charge you) its not bad just different.

Re: Game Development: Gunpowder Plot

PostPosted: Thu Mar 07, 2013 8:13 am
by Glennfinnan
I think that reload hotkey/maneuver would come in handy.