Game Development: I Saw Metric Perspective

Announcements of major changes to Salem.

Re: Game Development: I Saw Metric Perspective

Postby colesie » Thu Jan 24, 2013 6:47 pm

Jorb: *Whip* *whip*
Loftar: Yes Massa'! It hurts so good :')
Beep Boop Bop
My builds (Under Occupation)
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Have you given haven a try? ◕‿◕
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Re: Game Development: I Saw Metric Perspective

Postby Whiskybob » Thu Jan 24, 2013 8:38 pm

Why no more uses for high purity iron?
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Last edited by Whiskybob on Thu Jan 24, 2013 8:45 pm, edited 1 time in total.
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Re: Game Development: I Saw Metric Perspective

Postby duffusdolittle » Thu Jan 24, 2013 8:42 pm

The new 'isometric perspective' is horrible. It actually makes me nauseous while playing. Complete game breaker for me.

I guess I could thank you for breaking my addiction to the game. In that case, job well done.
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Re: Game Development: I Saw Metric Perspective

Postby Glennfinnan » Thu Jan 24, 2013 8:50 pm

You can still use the old camera styles in the custom clients.
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Re: Game Development: I Saw Metric Perspective

Postby Conqueror_Worm » Thu Jan 24, 2013 8:51 pm

Great update, love the new models. When are snails going to move around as well? :P

I have to chime in on the new perspective as well though. It makes me dizzy and I can't play more then a few minutes with it. I play with Ender's client so it's not a big deal. But you should consider having the "old" camera style as an option in the default client as well, motion sickness while playing games is no fun.
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Re: Game Development: I Saw Metric Perspective

Postby Procne » Thu Jan 24, 2013 9:01 pm

For 5 months I have played with default client. I can't see myself playing with it any longer, I switch to Ender's :/
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Re: Game Development: I Saw Metric Perspective

Postby Xeraph » Thu Jan 24, 2013 9:21 pm

Thx for the update. I like the new models. Usually I like isometric/othogonal views too. But you get problems (even sickness) when allowing to rotate the camera around a fixed point (like character). Your brain is not accustomed to turn around without perspective. So If you want to keep isometric views, you should fix the camera angle (or only allow 45°/90° rotations). Zoom is also ok. Allow to change the view type like enders is the best deal in my opinion.

But again, thx for the update. Good work!!!
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Re: Game Development: I Saw Metric Perspective

Postby Procne » Thu Jan 24, 2013 10:00 pm

I don't know if it has been mentioned already, but I remember people saying that Jorb/Loftar said there would be 5 types of walls in game. We have 4 now with makeshift fence - does that mean there will be only 1 more type of wall?
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Re: Game Development: I Saw Metric Perspective

Postby Glennfinnan » Thu Jan 24, 2013 10:04 pm

I recall [Salem Livestream?] brickwall and metalwall being mentioned so it will be probably more than that.
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Re: Game Development: I Saw Metric Perspective

Postby Gacrux » Thu Jan 24, 2013 10:29 pm

Awesome update. now show that terrain some love!
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