Hose wrote:Please implement diapers for the new ugly running animation
+1
Edit: that applies more to the very idea of implementing diapers than to the movement itself.
Hose wrote:Please implement diapers for the new ugly running animation
Procne wrote: Devs have again proven that they dont give a crap about untalented and lazy players.
JohnCarver wrote:I think a lot of players are perhaps missing the point. The goal of the new mechanics is aimed that every player will be cursed at some point in their career. Preferably numerous times. Witches will mess up your world, make your life worse, and generally be a bane on your general existence. It is only by rooting their actions so negatively in your gameplay that I have the confidence that you will actually begin embracing the mechanics to hunt them down. As such, any mechanics to 'protect' you from them, or give you more tools to 'avoid' their shennanigans will quickly find its way into my trash can.
Witches will for the most part be doing less-than-lethal actions on the world and Pilgrims, at the risk of very LETHAL retaliation from pilgrims themselves. As such they will strike dozens if not hundreds of blows against the god-fearing folk of Salem, and the Pilgrims, once having enough of their nonsense will strike a single yet fatal blow to the witch who tips them over the edge. This is the current design goal I have for the mechanic. So you will save yourselves time with suggestions on how you can be curse-proof, or 'avoid' being cursed.
Reviresco wrote:I log into this game and have fun.
MaxPlanck wrote:Will you allow us to raise our Perennial Philosophy or Faith & Wisdom to negate the chances of spells succeeding vs a roll on the witch's spellpower and perennial?
Reviresco wrote:I log into this game and have fun.
Perennial Philosophy is re purposed after this patch. I'll most likely need to nerf the hell out of existing Perennial as well. But for now there should be no more pilgrim skills, and no more pilgrim inspirationals that use the stat.
Witches will be MUCH more powerful, and MUCH more fragile in the upcoming months. A witch Hunter will appear in the main towns, who will currently serve no purpose other than to remind you that a 'known witch' may die much easier in the future
You will not hunt witches by raiding. You will prosecute them in town. The goal is to keep the WitchCraft mechanic and Combat mechanics in Salem as separate as possible.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Ronch wrote:...Your off-the-cuff idea of curses-via-kinship isn't even intriguing. There are much simpler,
Ronch wrote: that do not have such unwanted-far-reaching negativeaffectsmemories on player-interactions with one another in this game.
Ronch wrote:...You just tossing out such buffoonery publicly will generate a lot of unwanted-negative publicity within just a matter of hours of folks reading your means and ways of accomplishing your goals here. ............(Extremely self-destructive)
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Lusewing wrote:Considering the fact that just mentioning that interacting with a witch is getting people scared I'm actually really excited about this!
As it stands, witches arn't a threat, not really. This is SALEM, we should be running scared from witches - and witchs should be running scared from pilgrings finding them out.
Bad RNG? Or witch curse? Have I really used that much plegem, or is it a witch? Who did I recently add to my kin list? Are they the reason?
Witchs won't be able to do their strongest attacks just because they are on your kin list - it's bound to be little things, subtle things, annoying things. We likely won't even notice a few curses, but when they build up... then we will realise we have a problem, and have to deal with it.Witches will be MUCH more powerful, and MUCH more fragile in the upcoming months. A witch Hunter will appear in the main towns, who will currently serve no purpose other than to remind you that a 'known witch' may die much easier in the futureYou will not hunt witches by raiding. You will prosecute them in town. The goal is to keep the WitchCraft mechanic and Combat mechanics in Salem as separate as possible.
If we are kinned to the witch then it is clearly more of a risk to the witch - if we find them out we could maybe KILL their character without getting any where near them. That is incredabley powerful. This is not ment to be a safe game, for neither the pilgrims or the witchs, just because we have our walls and out alts, should not take away that fear.
Reviresco wrote:I log into this game and have fun.
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