Patch 2.2.4 Witch way? This Way!

Announcements of major changes to Salem.

Re: Patch 2.2.4 Witch way? This Way!

Postby Chrumps » Tue Jan 30, 2018 2:03 pm

Hose wrote:Please implement diapers for the new ugly running animation

+1
Edit: that applies more to the very idea of implementing diapers than to the movement itself.
Last edited by Chrumps on Tue Jan 30, 2018 4:30 pm, edited 1 time in total.
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Re: Patch 2.2.4 Witch way? This Way!

Postby MarpTarpton » Tue Jan 30, 2018 4:16 pm

Commentary regarding movements can be anywhere, but please post constructive feedback here: viewtopic.php?f=12&t=20324 if you want to be part of making movements as good as the game deserves.
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Re: Patch 2.2.4 Witch way? This Way!

Postby Ronch » Tue Jan 30, 2018 4:55 pm

JohnCarver wrote:I think a lot of players are perhaps missing the point. The goal of the new mechanics is aimed that every player will be cursed at some point in their career. Preferably numerous times. Witches will mess up your world, make your life worse, and generally be a bane on your general existence. It is only by rooting their actions so negatively in your gameplay that I have the confidence that you will actually begin embracing the mechanics to hunt them down. As such, any mechanics to 'protect' you from them, or give you more tools to 'avoid' their shennanigans will quickly find its way into my trash can.

Witches will for the most part be doing less-than-lethal actions on the world and Pilgrims, at the risk of very LETHAL retaliation from pilgrims themselves. As such they will strike dozens if not hundreds of blows against the god-fearing folk of Salem, and the Pilgrims, once having enough of their nonsense will strike a single yet fatal blow to the witch who tips them over the edge. This is the current design goal I have for the mechanic. So you will save yourselves time with suggestions on how you can be curse-proof, or 'avoid' being cursed.

Although I havn't read past this quoted post yet.
I like the idea of Witch hunting, I like it a lot !
I like the idea of having Witches much more active in the game's day to day game-play too, But, your ideas on how to implement these great ideas are, well...

JC, I think you need to put down your bong until you yourself have had time to re-think your approach aimed at motivating players to use or get involved in hunting Witches.
...Your off-the-cuff idea of curses-via-kinship isn't even intriguing. There are much simpler, and much more effective approaches, approaches that do not have such unwanted-far-reaching negative affects on player-interactions with one another in this game.
I am seriously concerned that even suggesting this will cause harm to future marketing and even an immediate fall in current player numbers too,

Your current idea tossed at us about kinship with Witches as your tactic aimed at motivating players to use the Witch hunt feature are for lack of a better term 'Idiotic' to say the least, and will very quickly break your game.
...You just tossing out such buffoonery publicly will generate a lot of unwanted-negative publicity within just a matter of hours of folks reading your means and ways of accomplishing your goals here. ............(Extremely self-destructive)
Last edited by Ronch on Tue Jan 30, 2018 6:42 pm, edited 1 time in total.
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Re: Patch 2.2.4 Witch way? This Way!

Postby Ronch » Tue Jan 30, 2018 6:37 pm

MaxPlanck wrote:Will you allow us to raise our Perennial Philosophy or Faith & Wisdom to negate the chances of spells succeeding vs a roll on the witch's spellpower and perennial?

+100 good idea !
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Re: Patch 2.2.4 Witch way? This Way!

Postby Nsuidara » Tue Jan 30, 2018 6:50 pm

Perennial Philosophy is re purposed after this patch. I'll most likely need to nerf the hell out of existing Perennial as well. But for now there should be no more pilgrim skills, and no more pilgrim inspirationals that use the stat.

so... for new witches you close got PP
and leave old witches witch big PP ? ... thx :(

so you rewrite all from basic ?
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Re: Patch 2.2.4 Witch way? This Way!

Postby Lusewing » Tue Jan 30, 2018 6:55 pm

Considering the fact that just mentioning that interacting with a witch is getting people scared I'm actually really excited about this!

As it stands, witches arn't a threat, not really. This is SALEM, we should be running scared from witches - and witchs should be running scared from pilgrings finding them out.

Bad RNG? Or witch curse? Have I really used that much plegem, or is it a witch? Who did I recently add to my kin list? Are they the reason?

Witchs won't be able to do their strongest attacks just because they are on your kin list - it's bound to be little things, subtle things, annoying things. We likely won't even notice a few curses, but when they build up... then we will realise we have a problem, and have to deal with it.

Witches will be MUCH more powerful, and MUCH more fragile in the upcoming months. A witch Hunter will appear in the main towns, who will currently serve no purpose other than to remind you that a 'known witch' may die much easier in the future

You will not hunt witches by raiding. You will prosecute them in town. The goal is to keep the WitchCraft mechanic and Combat mechanics in Salem as separate as possible.


If we are kinned to the witch then it is clearly more of a risk to the witch - if we find them out we could maybe KILL their character without getting any where near them. That is incredabley powerful. This is not ment to be a safe game, for neither the pilgrims or the witchs, just because we have our walls and out alts, should not take away that fear.
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Re: Patch 2.2.4 Witch way? This Way!

Postby Heffernan » Tue Jan 30, 2018 7:26 pm

Best patchnotes ever for this bugfix!
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Re: Patch 2.2.4 Witch way? This Way!

Postby JohnCarver » Tue Jan 30, 2018 7:28 pm

Patch 2.2.4.1
-----------------------------------------------------
Childish Things now takes Law and Lore, which is the new prof given in the tutorial.
Players can now pick grapes farther from the fence.
Compacts now correctly has its Perrenial purged from the requirement.
Bugfix with a TradeOrder not displaying propertly.
Bugfix with Gemstone Paving not applying correctly.
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Re: Patch 2.2.4 Witch way? This Way!

Postby JohnCarver » Tue Jan 30, 2018 7:34 pm

Ronch wrote:...Your off-the-cuff idea of curses-via-kinship isn't even intriguing. There are much simpler,

I don't think it gets any 'simpler' than the kin list. Its about the simplest interaction you have.

Ronch wrote: that do not have such unwanted-far-reaching negative affects memories on player-interactions with one another in this game.

Don't threaten me with a good time. This sentence is exactly the type of gameplay I aim for.

Ronch wrote:...You just tossing out such buffoonery publicly will generate a lot of unwanted-negative publicity within just a matter of hours of folks reading your means and ways of accomplishing your goals here. ............(Extremely self-destructive)

Don't be fooled by the population numbers as if they overly concern me. There will be a day when I care. And that day will be when I once again dump large piles of $$ into marketing. Until then, I would actually prefer 25 players on the edge of their seat questioning their every move in fear of witches than 2500 players who could care less about the mechanic. At the moment, the idea of a Witch messing up your gameplay, who it could be, and who you 'know' that did it, is not thought about even in a given month, let alone a play session. This is the aimed changed. If nobody likes playing in fear and paranoia, well then, thats a reflection of my own failure in luring in a player base on a false sense of security in the first place. Salem is not a sit back in the recliner and leisure your way around experience. Its intended that when you engage it you gamble all that time that you have spent. In this case the gamble of loss through negative character interaction is just being tipped further in the favor of the house.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Patch 2.2.4 Witch way? This Way!

Postby Ronch » Tue Jan 30, 2018 7:36 pm

Lusewing wrote:Considering the fact that just mentioning that interacting with a witch is getting people scared I'm actually really excited about this!

As it stands, witches arn't a threat, not really. This is SALEM, we should be running scared from witches - and witchs should be running scared from pilgrings finding them out.

Bad RNG? Or witch curse? Have I really used that much plegem, or is it a witch? Who did I recently add to my kin list? Are they the reason?

Witchs won't be able to do their strongest attacks just because they are on your kin list - it's bound to be little things, subtle things, annoying things. We likely won't even notice a few curses, but when they build up... then we will realise we have a problem, and have to deal with it.

Witches will be MUCH more powerful, and MUCH more fragile in the upcoming months. A witch Hunter will appear in the main towns, who will currently serve no purpose other than to remind you that a 'known witch' may die much easier in the future

You will not hunt witches by raiding. You will prosecute them in town. The goal is to keep the WitchCraft mechanic and Combat mechanics in Salem as separate as possible.


If we are kinned to the witch then it is clearly more of a risk to the witch - if we find them out we could maybe KILL their character without getting any where near them. That is incredabley powerful. This is not ment to be a safe game, for neither the pilgrims or the witchs, just because we have our walls and out alts, should not take away that fear.

I think I understand what you are saying, and to a very large extent I agree with you too.

But, I do not think you nor JC are considering the far-reaching consequences of mixing curses with player's kin-list, no matter how significant or insignificant you assume those curses may be.
There has to be many (and) better way(s) to implement motivations for players to initiate hunting a pestering ugly, smelly old-foul-creature of a Witch, other than making (for some folks) the only means of in-game communication with one another a path for those said foul-creatures to get ya !

I do not think you nor JC see or even care to look at the far reaching implications of doing that to this in-game chat feature (the kin list).
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