Sneak Peek at Expeditions

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Re: Sneak Peek at Expeditions

Postby Lusewing » Tue Jun 09, 2015 5:33 pm

OK, now that statue is powerful!
Do not argue with idiots, for they will pull you down to their level, then beat you with experience.
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Re: Sneak Peek at Expeditions

Postby Heffernan » Tue Jun 09, 2015 5:35 pm

JohnCarver wrote:Dilligence Statue Added

The tenet of Diligence.

What are we if not vessels to work and be worked? Idle hands lead only to sin, and so it is the busy worker who is most devout. It is he who cannot spare a passing moment to thoughts of dark things, lustful things, heinous and blasphemous things, who finds himself in grace. Reap the wheat, shuck the corn, tend the fields, mend the cloth, carve the wood, but whatever you do, do not fail to do.

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Praying to the Statue of Diligence will make you more efficient at working permanently adding +3 to ALL proficiencies..


i guess theres a timelimit of praying to a statue again?
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Re: Sneak Peek at Expeditions

Postby firefox2026 » Tue Jun 09, 2015 5:38 pm

TotalyMeow wrote:Once they come back from expeditions, they'll be available for buying, selling, trading, stealing, whatever, from other players. But you know that's going to mean you have to wait even longer, and you won't have the experience of working with the mechanic.


Thanks I was hoping that be the case. I may be mounting an expedition to my therapist first. lol
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Re: Sneak Peek at Expeditions

Postby JohnCarver » Tue Jun 09, 2015 5:45 pm

Heffernan wrote:i guess theres a timelimit of praying to a statue again?


JohnCarver wrote: A statue may be prayed to once per week, per pilgrim.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Sneak Peek at Expeditions

Postby pistolshrimp » Tue Jun 09, 2015 5:49 pm

So ***** excited...
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Re: Sneak Peek at Expeditions

Postby ShadowTani » Tue Jun 09, 2015 5:53 pm

JohnCarver wrote:
ShadowTani wrote: Either way, would also loved to see purity affecting inspirationals - for the expedition server only.


How would you even propose this to be possible? There are quite literally hundreds of inspirationals that have materials required with no purity on them? As for shipping other things home, it is not the intention that players use the expedition as some 'funnel' of items. If you want to keep using your store stuff, make sure the server doesn't end. If you don't want to use your store stuff anymore, help end it. You cannot get the best of both worlds where you help end the server AND keep your store stuff.

Eh, I'm not too concerned about some inspirationals having purity and others not, just see it as a nice perk and value for those who do. But I suppose if consistency in this area is important then I guess maybe the rummaging artifice could help determine the potential purity for the foraged ones at least.

And I'm obviously interested in getting the server ended when I got the desired amount of animals ready to be shipped; wasn't really preparing to join the witches though, but I'll definitively won't contribute to protecting the statues. I guess that means I simply should keep item shop purchases to Providence. :P For me personally that's just fine, I've already been holding back on buying anything until I feel I got an acceptable level of security on my Providence base - a bit more to go now… So I'll probably use up my whole item shop budget on my Providence base anyway by the time I do invest. :lol: I was more interested in shipping any rare inspirationals I may come over than item shop items, but I guess that's even more unlikely, that be too nice. ¦]
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Re: Sneak Peek at Expeditions

Postby JohnCarver » Tue Jun 09, 2015 5:56 pm

Ah yes, Those who don't want to lose things should certainly restrict their purchases to Providence. I 'might' give people a suitcase to ship a small amount of stuff back when it ends, but I highly doubt it.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Sneak Peek at Expeditions

Postby Heffernan » Tue Jun 09, 2015 5:57 pm

ShadowTani wrote:
JohnCarver wrote:
ShadowTani wrote: Either way, would also loved to see purity affecting inspirationals - for the expedition server only.


How would you even propose this to be possible? There are quite literally hundreds of inspirationals that have materials required with no purity on them? As for shipping other things home, it is not the intention that players use the expedition as some 'funnel' of items. If you want to keep using your store stuff, make sure the server doesn't end. If you don't want to use your store stuff anymore, help end it. You cannot get the best of both worlds where you help end the server AND keep your store stuff.

Eh, I'm not too concerned about some inspirationals having purity and others not, just see it as a nice perk and value for those who do. But I suppose if consistency in this area is important then I guess maybe the rummaging artifice could help determine the potential purity for the foraged ones at least.

And I'm obviously interested in getting the server ended when I got the desired amount of animals ready to be shipped; wasn't really preparing to join the witches though, but I'll definitively won't contribute to protecting the statues. I guess that means I simply should keep item shop purchases to Providence. :P For me personally that's just fine, I've already been holding back on buying anything until I feel I got an acceptable level of security on my Providence base - a bit more to go now… So I'll probably use up my whole item shop budget on my Providence base anyway by the time I do invest. :lol: I was more interested in shipping any rare inspirationals I may come over than item shop items, but I guess that's even more unlikely, that be too nice. ¦]


i bet it would take more time to construct all the 100s of inspirationals with purity values then it takes to construct the whole expedition server...
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Re: Sneak Peek at Expeditions

Postby jakhollin » Tue Jun 09, 2015 6:08 pm

So all people starting expedition will be starting from the base start of humors and proficiency correct? Will we only be allowed to make one Character or will it be possible to make more than one for the expedition?

Seems the primary goal of this is to cause strife and drama and PVP and murders and raids and and and....

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Re: Sneak Peek at Expeditions

Postby M13tz » Tue Jun 09, 2015 6:20 pm

Other question, how will trading of livestock work ?
will they be inv item or we need to haul it to provi and then back to its destination ?
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