JohnCarver wrote:Dilligence Statue Added
The tenet of Diligence.
What are we if not vessels to work and be worked? Idle hands lead only to sin, and so it is the busy worker who is most devout. It is he who cannot spare a passing moment to thoughts of dark things, lustful things, heinous and blasphemous things, who finds himself in grace. Reap the wheat, shuck the corn, tend the fields, mend the cloth, carve the wood, but whatever you do, do not fail to do.
Praying to the Statue of Diligence will make you more efficient at working permanently adding +3 to ALL proficiencies..
TotalyMeow wrote:Once they come back from expeditions, they'll be available for buying, selling, trading, stealing, whatever, from other players. But you know that's going to mean you have to wait even longer, and you won't have the experience of working with the mechanic.
Heffernan wrote:i guess theres a timelimit of praying to a statue again?
JohnCarver wrote: A statue may be prayed to once per week, per pilgrim.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:ShadowTani wrote: Either way, would also loved to see purity affecting inspirationals - for the expedition server only.
How would you even propose this to be possible? There are quite literally hundreds of inspirationals that have materials required with no purity on them? As for shipping other things home, it is not the intention that players use the expedition as some 'funnel' of items. If you want to keep using your store stuff, make sure the server doesn't end. If you don't want to use your store stuff anymore, help end it. You cannot get the best of both worlds where you help end the server AND keep your store stuff.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
ShadowTani wrote:JohnCarver wrote:ShadowTani wrote: Either way, would also loved to see purity affecting inspirationals - for the expedition server only.
How would you even propose this to be possible? There are quite literally hundreds of inspirationals that have materials required with no purity on them? As for shipping other things home, it is not the intention that players use the expedition as some 'funnel' of items. If you want to keep using your store stuff, make sure the server doesn't end. If you don't want to use your store stuff anymore, help end it. You cannot get the best of both worlds where you help end the server AND keep your store stuff.
Eh, I'm not too concerned about some inspirationals having purity and others not, just see it as a nice perk and value for those who do. But I suppose if consistency in this area is important then I guess maybe the rummaging artifice could help determine the potential purity for the foraged ones at least.
And I'm obviously interested in getting the server ended when I got the desired amount of animals ready to be shipped; wasn't really preparing to join the witches though, but I'll definitively won't contribute to protecting the statues. I guess that means I simply should keep item shop purchases to Providence.For me personally that's just fine, I've already been holding back on buying anything until I feel I got an acceptable level of security on my Providence base - a bit more to go now… So I'll probably use up my whole item shop budget on my Providence base anyway by the time I do invest.
I was more interested in shipping any rare inspirationals I may come over than item shop items, but I guess that's even more unlikely, that be too nice.
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