Let's Get Ready to RUMBLE!

Announcements of major changes to Salem.

Re: Let's Get Ready to RUMBLE!

Postby DarkNacht » Sat Aug 09, 2014 3:54 am

JohnCarver wrote:
DarkNacht wrote:I want to see someone grind a 0 difficulty admirals.


Sounds like a good store competition for another $100.00 of store credit. I shall consider adding it once somebody wins the gold bar competition.

Will anyone even remember this by the time it happens?
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Re: Let's Get Ready to RUMBLE!

Postby JohnCarver » Sat Aug 09, 2014 3:56 am

DarkNacht wrote:Will anyone even remember this by the time it happens?


I drop about two eggs a day, plus somebody posted a screenshot of a goose and statistically there should be at least a few out there by now. I was a tad surprised it lasted longer than one month before somebody had one.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Let's Get Ready to RUMBLE!

Postby alloin » Sat Aug 09, 2014 3:59 am

JohnCarver wrote:I drop about two eggs a day.

This is gonna be my new signature ! :lol:
jorb wrote:all I see is misplaced machismo and a lot of very cheap talk. ^^

Darwat confirmed scrub!
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Re: Let's Get Ready to RUMBLE!

Postby TemplarKnight » Sat Aug 09, 2014 4:01 am

makeshift fence
has splash damage now :shock: so it doesn't provide protection on the outer wall, town or claim
its weaker
uses fiber on corner post but not on gates

eddit: i had been replacing parts of my makeshift walls with stone.today i was going to replace a makeshift gate,had two corner post of the makeshift gate replaced already.but when i destroid the gate the two stone corner post got splash damage from the makeshift gate :o

stone wall
now requires 1 granite and 3 stones to add a wall segment
Last edited by TemplarKnight on Sat Aug 09, 2014 4:42 am, edited 2 times in total.
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Re: Let's Get Ready to RUMBLE!

Postby alprice » Sat Aug 09, 2014 4:02 am

I think with the difficulty of killing bears, that the skin should be worth more plzzzz.
Embie is my name :P
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Re: Let's Get Ready to RUMBLE!

Postby JohnCarver » Sat Aug 09, 2014 4:07 am

alprice wrote:I think with the difficulty of killing bears, that the skin should be worth more plzzzz.


Bearskins are now required for some clothing recipes as well.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Let's Get Ready to RUMBLE!

Postby neored9 » Sat Aug 09, 2014 4:14 am

>Weaving doesn't speed up the rate at which you clean cotton
>New Devs *****' dropped to Jorb/Loftar tier developers
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Re: Let's Get Ready to RUMBLE!

Postby DarkNacht » Sat Aug 09, 2014 4:41 am

How do you get needles?
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Re: Let's Get Ready to RUMBLE!

Postby Frakked » Sat Aug 09, 2014 4:46 am

Making alchemy tables smaller didn't fix a damn thing in regards to alchemy... just made whatever was accomplished smaller.

Better to have left it alone until you were truly willing to address the mechanism.

All you did was piss off the handful of die-hards who were willing to experiment with it... as is.
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Re: Let's Get Ready to RUMBLE!

Postby DarkNacht » Sat Aug 09, 2014 5:00 am

Frakked wrote:Making alchemy tables smaller didn't fix a damn thing in regards to alchemy... just made whatever was accomplished smaller.

Better to have left it alone until you were truly willing to address the mechanism.

All you did was piss off the handful of die-hards who were willing to experiment with it... as is.

Alchemy works fine.
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