Game Development: As Above, so Below

Announcements of major changes to Salem.

Re: Game Development: As Above, so Below

Postby malloc » Sun Apr 07, 2013 10:14 pm

Anyone else notice you can drink/sip from a bucket? Not sure if this is new... but good sign.
malloc
 
Posts: 15
Joined: Mon Feb 11, 2013 6:31 am

Re: Game Development: As Above, so Below

Postby colesie » Sun Apr 07, 2013 10:16 pm

malloc wrote:Anyone else notice you can drink/sip from a bucket? Not sure if this is new... but good sign.

Could do this for quite a while now though it does nothing
Beep Boop Bop
My builds (Under Occupation)
Image
Have you given haven a try? ◕‿◕
User avatar
colesie
 
Posts: 4753
Joined: Thu Oct 04, 2012 6:20 pm
Location: Ontario, Canada

Re: Game Development: As Above, so Below

Postby Judaism » Sun Apr 07, 2013 11:16 pm

colesie wrote:
malloc wrote:Anyone else notice you can drink/sip from a bucket? Not sure if this is new... but good sign.

Could do this for quite a while now though it does nothing


True dat.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
User avatar
Judaism
Customer
 
Posts: 3989
Joined: Mon Aug 27, 2012 10:51 pm
Location: The Netherlands

Re: Game Development: As Above, so Below

Postby Claeyt » Sun Apr 07, 2013 11:56 pm

PRAS JORB,thank you for putting down all the rumors of wipe and new servers. I don't think we'll ever have or need a wipe. So Everyone stop rumor mongering about it.

HUMMUS WIPE, DESTROY ALL THE HUMMUS

PRAS JORB :D
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
User avatar
Claeyt
 
Posts: 5166
Joined: Mon Dec 24, 2012 4:02 pm

Re: Game Development: As Above, so Below

Postby Cik » Mon Apr 08, 2013 12:24 am

For the first time ever, I feel safe in Salem. Being raided and potential result of permanent death is something of the past, with a stone wall and a line of Braziers. Thanks!
Cik
 
Posts: 53
Joined: Fri Feb 15, 2013 3:43 pm

Re: Game Development: As Above, so Below

Postby Mereni » Mon Apr 08, 2013 12:28 am

jorb wrote:Expect processes of transmutation.


Yay! Lack of this is really the only thing I've been worried about. But if we get to transmute at least some of the raw materials, the grind will be a lot more fun.
User avatar
Mereni
 
Posts: 1839
Joined: Fri Dec 14, 2012 8:26 am

Re: Game Development: As Above, so Below

Postby Mereni » Mon Apr 08, 2013 12:33 am

Cik wrote:For the first time ever, I feel safe in Salem. Being raided and potential result of permanent death is something of the past, with a stone wall and a line of Braziers. Thanks!


This is very true right now. I don't see anyone who still has a powerful character pulling it out until this 'famine' is over. Not for anything involving braziers anyway. Future updates will surely change that though, so I'm enjoying it while I can and catching up on some base building.
User avatar
Mereni
 
Posts: 1839
Joined: Fri Dec 14, 2012 8:26 am

Re: Game Development: As Above, so Below

Postby MagicManICT » Mon Apr 08, 2013 12:39 am

Thanks for the thoughts. I wonder where I saw that spool before.... :lol:

Glad to hear about plans for some sort of transmutation. I was wondering if that alchemy grind in all four elements would be simplified any.
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
Posts: 5088
Joined: Wed Aug 01, 2012 1:46 am

Re: Game Development: As Above, so Below

Postby Claeyt » Mon Apr 08, 2013 2:18 am

Cik wrote:For the first time ever, I feel safe in Salem. Being raided and potential result of permanent death is something of the past, with a stone wall and a line of Braziers. Thanks!


Mereni wrote:This is very true right now. I don't see anyone who still has a powerful character pulling it out until this 'famine' is over. Not for anything involving braziers anyway. Future updates will surely change that though, so I'm enjoying it while I can and catching up on some base building.


I don't know what you 2 are talking about. Most of the high level players have weeks of hummus and crops to sustain raids. Check out the recent House of Burg Candy Gang post.

jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
User avatar
Claeyt
 
Posts: 5166
Joined: Mon Dec 24, 2012 4:02 pm

Re: Game Development: As Above, so Below

Postby Chievous » Mon Apr 08, 2013 2:26 am

Whatever....they've been castrated....its over, Johnny. :lol:
Chievous
 
Posts: 7
Joined: Wed Feb 27, 2013 5:36 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 9 guests