Should we have Decay on Tools and Clothing?

Announcements of major changes to Salem.

Should Decay be implemented and how?

I think decay is a bad idea.
104
43%
I like decay on tools that causes them to become less effective when they 'break' and can be repaired.
23
10%
I like decay on tools that causes them to wear out as they are used and eventually disappear.
7
3%
I like decay on tools and clothing that causes them to become less effective when they 'break' and can be repaired.
44
18%
I like decay on tools and clothing that causes them to wear out as they are used and disappear, where 'use' for clothing means I'm logged on and wearing them.
1
0%
I like decay on tools and clothing that causes them to wear out as they are used and disappear, where 'use' for clothing means decay ticks taken only when I'm digging, chopping, being stabbed, etc.
62
26%
 
Total votes : 241

Re: Should we have Decay on Tools and Clothing?

Postby Feone » Mon Jun 23, 2014 4:41 pm

In all the responses here I still havn't really seen any specific answer to the question "What would it add to the game?".

There is some mentioning of increasing trading due to more demand for iron, as well as possibly recycling allowing for re-use.
For the clothing part the ability to repair based on proficiencies is mentioned, but nothing much else.

I don't think any of these things are very significant. In the long run it's risky to trust others with your stuff, or to be dependant. So eventually everyone is going to have the ability to do it themselves and we'd just be back at the status quo, it'd just take a bit longer with a little bit more work on maintenance.

In short, it still doesn't add much to the game and, imo, isn't worth the devs efford.

In most games decay serves as an item sink, to prevent their economies from degrading too quickly. Mostly in games where combat and PVE is the main focus. In a game based on crafting & permadeath PVP I see a lot less need for itemsinks. The recycling option alone would do the trick.
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Re: Should we have Decay on Tools and Clothing?

Postby Dallane » Mon Jun 23, 2014 4:50 pm

Feone wrote:In all the responses here I still havn't really seen any specific answer to the question "What would it add to the game?".

There is some mentioning of increasing trading due to more demand for iron, as well as possibly recycling allowing for re-use.
For the clothing part the ability to repair based on proficiencies is mentioned, but nothing much else.

I don't think any of these things are very significant. In the long run it's risky to trust others with your stuff, or to be dependant. So eventually everyone is going to have the ability to do it themselves and we'd just be back at the status quo, it'd just take a bit longer with a little bit more work on maintenance.

In short, it still doesn't add much to the game and, imo, isn't worth the devs efford.

In most games decay serves as an item sink, to prevent their economies from degrading too quickly. Mostly in games where combat and PVE is the main focus. In a game based on crafting & permadeath PVP I see a lot less need for itemsinks. The recycling option alone would do the trick.


You clearly are not actively trading or know that being a hermit or small numbers is a very large chore. It adds a huge amount of game play and boost a VERY stale econ in the game.
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Re: Should we have Decay on Tools and Clothing?

Postby simple » Mon Jun 23, 2014 4:57 pm

I would just like to point out that everyone "defending" the decay thing uses the axe(branch+flint) example. Like that is the problem.
How about crafting 50 swords, so u can socket 1 of them with the perfect combination.
Spend 10 wss's in the process. And then do that every 8h?

P.S. What if Excalibur ***** broke in 8h intervals :o
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Re: Should we have Decay on Tools and Clothing?

Postby Michael » Mon Jun 23, 2014 5:05 pm

TotalyMeow wrote:This isn't saying we don't intend to have clothes and tools reparable at all. Perhaps it will be possible to repair a set number of times, and if you have a high T&N repairing your clothes or a high S&E repairing your tools, you get more durability back.

What about cash shop items? why don't you just go and break my slots right as i buy the clothing package and save us both the time :x
Having a shelf life on clothing just seems, well, off
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Re: Should we have Decay on Tools and Clothing?

Postby Voltaire1512 » Mon Jun 23, 2014 5:09 pm

simple wrote:P.S. What if Excalibur ***** broke in 8h intervals :o


It did, but of course Artie`s PR-brigade did not tell anyone. :D
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Re: Should we have Decay on Tools and Clothing?

Postby Feone » Mon Jun 23, 2014 5:10 pm

Dallane wrote:You clearly are not actively trading or know that being a hermit or small numbers is a very large chore. It adds a huge amount of game play and boost a VERY stale econ in the game.


As usual, you're wrong.
I play in a small group and know full well how much work goes into maintenance.

Everyone eventually ensures they have their own sources of any recourse. This includes iron. Sure decay may improve trade in the short term, but eventually everyone is going to take care of their own needs anyway. It'd just be a bit more work and take a little longer.

On top of that, silver is the main required recourse. Nothing else is so essential and has such a constant use. In the end, people would still mass produce iron to get silver and therefor drop the price. The cap is simply however little anyone is willing to sell iron for, which is directly based on the efford it takes. Making 1 bar of iron would not be any more difficult and thus it'd balance out at the same amount it is now.
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Re: Should we have Decay on Tools and Clothing?

Postby alloin » Mon Jun 23, 2014 5:23 pm

simple wrote:I would just like to point out that everyone "defending" the decay thing uses the axe(branch+flint) example. Like that is the problem.
How about crafting 50 swords, so u can socket 1 of them with the perfect combination.
Spend 10 wss's in the process. And then do that every 8h?

P.S. What if Excalibur ***** broke in 8h intervals :o

Nobody said anything about 8h, I think it would be significantly longer.

And yes, sounds fun to craft 50 swords, at endgame that is 2h of work.

On Roanoke, I had perfect gear for ages and at least 3 cupboards full of nearly perfect slotted gear, any piece you can think of, we had it slotted and at least double.
Only thing we didn't had perfect was this:
Image


Axes, swords & other tools were gifted to new players because we had 100's of them.
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Re: Should we have Decay on Tools and Clothing?

Postby martinuzz » Mon Jun 23, 2014 6:29 pm

Please, no decay, please no.
Don't want more grind on tool repairs.

And gear is already so very very very hard to make. It takes most people a whole server lifetime to get a set of perfect gear.
Dunno how Biddas managed to get his full set slotted so fast. Either he's been very, very lucky, or he's been using screenies from previous world to make us think he already has a full set.
I play quite a bit, with no lifer tendencies. So far, since server start, I have managed to slot 1 perfect gear piece (and found 1 snakeskull in all the 1000s of stumps I checked).
Decay on clothes? No, please, no.
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Re: Should we have Decay on Tools and Clothing?

Postby alloin » Mon Jun 23, 2014 7:00 pm

martinuzz wrote:Please, no decay, please no.
Don't want more grind on tool repairs.

And gear is already so very very very hard to make. It takes most people a whole server lifetime to get a set of perfect gear.
Dunno how Biddas managed to get his full set slotted so fast. Either he's been very, very lucky, or he's been using screenies from previous world to make us think he already has a full set.
I play quite a bit, with no lifer tendencies. So far, since server start, I have managed to slot 1 perfect gear piece (and found 1 snakeskull in all the 1000s of stumps I checked).
Decay on clothes? No, please, no.

You're a ***** !!!

I'm a super casual hermit player & already have 1 (almost 2) piece(s) perfect slotted, been searching for WSS's for 2hours & found one.
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Re: Should we have Decay on Tools and Clothing?

Postby zgon14 » Mon Jun 23, 2014 7:14 pm

First at all, there shouldn't be something like "perfect gear". Decay may be a good boost for trading and it could make bigger role for merchants and crafters. Skill in one or two proficiences would matter more. Now there is no need to train yourself above some levels because it's pointless and it's waste of time. It would be a little thing that changes alot. Also game would live longer because getting to point where you have everything isn't so much fun yet.
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