The Ghost of Christmas Future

Announcements of major changes to Salem.

Re: The Ghost of Christmas Future

Postby Tomki » Mon Dec 23, 2013 3:14 pm

A patch for fishing? Been waiting for that a long time. Think I'm gonna stick with this game a little longer it seems..
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Re: The Ghost of Christmas Future

Postby Tylan » Mon Dec 23, 2013 3:25 pm

My fingers quiver at the opportunity to update the wiki with the rework information.

Jorb bless us, everyone :)

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jorb wrote:you fat-fingered, trigger happy nabbly-boos.

We write as a defense against the void, against the unknown that is the other side of death.
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Re: The Ghost of Christmas Future

Postby Cawalox » Mon Dec 23, 2013 4:44 pm

New backpack sucks, only 4 spaces. Hopefully its a smaller version of existing one.
Also the graphics scares me, it might be to demanding for a low end computers.
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Re: The Ghost of Christmas Future

Postby Kandarim » Mon Dec 23, 2013 5:02 pm

Cawalox wrote:New backpack sucks, only 4 spaces. Hopefully its a smaller version of existing one.
Also the graphics scares me, it might be to demanding for a low end computers.


considering a backpack is a huge increase of inventory space, and that backpacks are pretty inaccessible to new players, I'm quite happy with an introductory version made out of wicker.

It has me hoping for an end-game backpack from sea island and iron/copper bars that will hold 16 items :)
I have neither the crayons nor the time to explain it to you.
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Re: The Ghost of Christmas Future

Postby loftar » Mon Dec 23, 2013 5:18 pm

Kandarim wrote:
Procne wrote:ooooo stacked items (cooked slugs)!


hadn't even noticed the stacked slugs before ...
HELL YEAH!

To be more precise, they don't actually stack. They are, however, usable multiple times when eating them for restoration purposes, but only once for gobbling.

Kandarim wrote:I'm quite happy with an introductory version made out of wicker.

It's actually made from boiled and dried birch-bark. ^^
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Re: The Ghost of Christmas Future

Postby Kandarim » Mon Dec 23, 2013 5:44 pm

loftar wrote:To be more precise, they don't actually stack. They are, however, usable multiple times when eating them for restoration purposes, but only once for gobbling.


shush.

Don't spoil our enthousiasm.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: The Ghost of Christmas Future

Postby Tylan » Mon Dec 23, 2013 6:25 pm

loftar wrote:To be more precise, they don't actually stack. They are, however, usable multiple times when eating them for restoration purposes, but only once for gobbling.


So, the slug shown has three restorative "bites"? Is the total heal value divided among said bites if this is the case or does each provide the heal value as shown?
jorb wrote:you fat-fingered, trigger happy nabbly-boos.

We write as a defense against the void, against the unknown that is the other side of death.
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Re: The Ghost of Christmas Future

Postby jorb » Mon Dec 23, 2013 6:33 pm

Tylan wrote:each provide the heal value as shown
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Re: The Ghost of Christmas Future

Postby caradepapa77 » Mon Dec 23, 2013 6:47 pm

Seems like a great update.

Im new in this game, plus inglish is not my native language, so im trying to figure what this is all about.

cheers
“If I am mad, it is mercy! May the gods pity the man who in his callousness can remain sane to the hideous end!”
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Re: The Ghost of Christmas Future

Postby Potjeh » Mon Dec 23, 2013 7:04 pm

Hm, I wonder if it'll use the average or the product of the maluses. Ie, will the sweet bambi in the pic give 15 * .4 blood or 15 * .49 * .32 * .4? The latter seems kinda harsh, and the former isn't harsh enough because you could spam sweet bambis at .66 malus.

Also curios if the potential -20% on mushrooms and flowers&herbs will gradually tick away over 50 minutes or go away all at once at that mark. The former might encourage having a small feast every couple of minutes rather than one big one every hour (or day if the timers stack). This could be kinda annoying.
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