Game Development: Every Little... + Development Thoughts

Announcements of major changes to Salem.

Re: Game Development: Every Little... + Development Thoughts

Postby jwhitehorn » Thu Jun 06, 2013 6:41 am

jorb wrote:We've been developing, and here're some new things:

"Send home" can no longer be used in combat
Small animals can now be dropped in water
Player corpses can now be carried and destroyed.


Total Changes Since Seatribe went on its own: (3)
Total Successful Changes since Seatribe went on its own: (3)

Current Developer Satisfaction Rating with Updates: 100%

Big or small, progress is progress. Thank you.

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Re: Game Development: Every Little... + Development Thoughts

Postby Onionfighter » Thu Jun 06, 2013 6:55 am

I think the gluttony and skill systems in H&H are more fun. The advantages of H&H gluttony are that it isn't time sensitive, and you can eat for both energy and leveling. The advantages of the H&H lp system is that you can do whatever you want while your curios are studied. In Salem, since curios are studied instantly, in early game you need to constantly carry around curios if you want to be studying. It makes inventory management a lot more of a pain.
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Re: Game Development: Every Little... + Development Thoughts

Postby Angel_of_Death » Thu Jun 06, 2013 7:07 am

colesie wrote:
sabinati wrote:can we say ****** now

Yes :)

******...****** ....******!! ok got that out of my system :D

jwhitehorn wrote:
jorb wrote:We've been developing, and here're some new things:

"Send home" can no longer be used in combat
Small animals can now be dropped in water
Player corpses can now be carried and destroyed.


Total Changes Since Seatribe went on its own: (3)
Total Successful Changes since Seatribe went on its own: (3)

Current Developer Satisfaction Rating with Updates: 100%

Big or small, progress is progress. Thank you.

Chief PeePooKaKa
MM Tribe

first time i agree with chief :o
its an update that didn't leave anyone whining and didn't screw anything up.
GREAT WORK!!...now how about some gifts for those of us that stayed with salem and did not abandon the ship like coles :lol:
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Re: Game Development: Every Little... + Development Thoughts

Postby colesie » Thu Jun 06, 2013 7:09 am

Angel_of_Death wrote:
colesie wrote:
sabinati wrote:can we say ****** now

Yes :)

******...****** ....******!! ok got that out of my system :D

Stop it, ****** ¦]
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Re: Game Development: Every Little... + Development Thoughts

Postby sabinati » Thu Jun 06, 2013 7:16 am

Angel_of_Death wrote:
colesie wrote:
sabinati wrote:can we say ****** now

Yes :)

******...****** ....******!! ok got that out of my system :D

colesie wrote:Stop it, ****** ¦]

shut up ****** #sux2suk #l2playlegit #swag

p.s. remember kids, the word ****** has nothing to do with homosex. discrimination isn't cool. stay in school, drink your milk, and get your eight hours of sleep.
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Re: Game Development: Every Little... + Development Thoughts

Postby martinuzz » Thu Jun 06, 2013 7:51 am

Stop the gaybashing already, you bunch of nazi jew muslim christian extremist pricks!
Gandalf the Gay does not approve
Did Claeyt shut up yet?
WARNING: berrymash laxatives can cause your character to explode violently, after eating chymically unstable foods.
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Re: Game Development: Every Little... + Development Thoughts

Postby Avarice » Thu Jun 06, 2013 7:53 am

Just make the systems you already have in place work, no more rebuilding from scratch only to find out they still suck and do it again.

Play your own game, see where the real problems are, and stop getting stuck in endless dev cycles.

When you don't have something critical to release for an update, add the fun things everyone wants...witchcraft, horses, wagons, animal husbandry, more decorations, clothings, weapons, etc...
Darwoth: - "you need to start thinking of this game as a giant toilet that all of us players are constantly circling the drain in trying to stay afloat..."
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Re: Game Development: Every Little... + Development Thoughts

Postby kruskdamangled » Thu Jun 06, 2013 8:57 am

Avarice wrote:Just make the systems you already have in place work, no more rebuilding from scratch only to find out they still suck and do it again.

Play your own game, see where the real problems are, and stop getting stuck in endless dev cycles.

When you don't have something critical to release for an update, add the fun things everyone wants...witchcraft, horses, wagons, animal husbandry, more decorations, clothings, weapons, etc...


I think they can probably do the Horses in some form, because the asset already exists, and you can ride them, but some of the other stuff might actually take modelling and animation and coding and stuff.

I think one way that would make perfect sense at least to begin with would be buying them at a somewhat high price in server Capitals.

Perhaps they could also randomly be found and captured in the same manner as Turkey in the wild.
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Re: Game Development: Every Little... + Development Thoughts

Postby jwhitehorn » Thu Jun 06, 2013 9:19 am

I would like to Thank Sally Struthers who donated her life to make this research possible.
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Bodies confirmed Liftable:
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Cannot be placed in Canoes and presumably other containers
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Destroy is essentially "Skinning"
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One can only hope that this patch is a lead-in to "scalping" which instead of creating an entire skeleton reveals only the top of the skeleton head.

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Re: Game Development: Every Little... + Development Thoughts

Postby martinuzz » Thu Jun 06, 2013 9:43 am

+1 for scalping
Did Claeyt shut up yet?
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