JohnCarver wrote:Makeshift and Split rail coming down by hand.
Stone hedge coming down by sledge (wrought iron).
Plank coming down by battering ram (boards for the chasis and a fresh log)
Brick coming down with explosive
Cannon then being the end-all option for those who really anger you.
The idea being that now each wall type has a comparable 'technology' the siege player can implement to defeat it. Expedition only of course.
Something like that would be quite interesting, obviously it goes hand in hand with all the other conditions and balancing. But yes granted something like that would be quite awesome and could work very well. So on that way there won't be large windows where people are rather save and secure.
For example you can build a stone wall the first day, does not need to be large but then you'd already need in the current system to have a 90-180 phlegm character with vandalism to break it. If I recall right I was only 30-ish biles after a day of playing and it took me quite a while. A week after the expedition people would already have planks and from around that time-frame you will begin to see plank walls slowly popping up. Well we both know the soak values of Plank so to break it you'd need a minimum of 180-360 phlegm and at that time people people would already have some defenses. I have no idea when the town's popped, I'd say it was prior to the end of week 2 and at that stage with some skill specification on brick, those walls would already be plausible for a competent group. At least a small amount of it to protect valuables.
I never been a character builder myself, but I likely wouldn't be able to keep up with most of it. Bases were also seriously underdeveloped for example ours was, once you had a town you'd rather work on outer perimeters instead of finishing brick walls. So you'd need so much counter effort for confrontation and due to it having new mechanics the focus could've been lost. We had many people looking into cannibalism and animals and such, since they were new mechanics. From my perspective I just wanted to go out, so the first few weeks we only ran outside like retards killing off people and basically wasting our time because that was fun.
That sort of is my play-style and with options such as cannibalism but also salvaging and such, it could very well turn in an amazing play-style instead of doing all the usuals.
With a slightly smaller map, better handling with the witchcraft conditions, added salvaging (salvaging is
super great for expeditions, think of the benefits of salvaging a town bell) the expedition already will be significant better than the previous, that much is certain. If there are hopes for adjustments and balances around mechanics such as raiding then that could really be an amazing server for the likes of me.
I've slowly stepped aside from stating ''remove TBC's/TBF's,stockades etc etc'', honestly I believe most of it could work even on the expeditions as long its adjusted properly. I don't mind a TBF either but 24 hours is simply too long, especially if the difficulty and speed of the raid is not being adjusted either. I do like warnings myself and it could yield to confrontation (both sides know something likely will happen). I don't even think we have a player-base competitive enough to deal without those things. I recall getting summoned over walls and such when I first started and it was so easy to die overnight but it was great fun and sometimes it was not at all. I lost my base and characters so many times without even knowing about it up until my character wouldn't be on the list anymore. Most people likely wouldn't like it, even for an expedition.